Surprise! We have a few updates to the N v2.0 beta for you to check out. Thanks for all the feedback you’ve been emailing and posting to the blog and forum, by the way, it’s helped identify quite a few bugs. We and Golden Gear Games have been working tirelessly all month on fixing them, plus adding features and testing like there’s no tomorrow, and as you’ll see there are quite a few improvements to the latest build.
Check it out at the same URL as last time: N v2.0 Public Beta
It’s still not quite finished, but we’re pretty happy with the progress we’ve made. Known bugs include:
- The editor is still missing. We’re working on it!
- Accounts are working, but there are some issues that need to be worked out still. Playing an unlocked level from the “levels” page and then pressing esc to return to that page results in some buggy progress data. We recommend not doing this until you’ve beaten lots of levels!
- Some UI text and graphics are still placeholder.
- The buttons on the level pages to watch replays, favourite levels, rate levels and flag don’t seem to do anything at the moment.
- Sounds still cutting out.
New in this version:
Lots of bug-fixing. So, so much.
FUNlockables (TM)! Beating a column unlocks ninja flavours again. Hooray!
Arcade Mode is enabled after beating a column, allowing you to play through that column again using Arcade rules (Resume Game does not currently work with Arcade Mode, though it appears in the main menu — don’t click it, it breaks stuff. It will work eventually). We think the addition of Arcade Mode sufficiently up’s the difficulty ante, and plus the new rules are just fun.
There’s currently a cheat enabled so you don’t have to play through all the levels to see the userlevels columns or Arcade Mode: ctrl+click on an episode to “beat” it, then exit to the main menu and return to the “play game” screen to see the change.
Speaking of the userlevels columns, we painstakingly went through the levels that were recommended plus many more from NUMA, and selected a set of our favourites and levels that we thought would work well in this context. We had to cut many, but we tried our best to show a variety of map-makers and types of levels, while holding true to our aesthetic. There were so many we had to add two bonus columns instead of just one.
Because of the cheats and other stuff, we WILL be wiping the database before the final release, so don’t get too attached to those highscores. We will leave your accounts intact, we’ll just clear progress and replays.
Any feedback you have can be sent to metanet AT metanetsoftware DOT com, subject line “N v2.0 feedback”, or posted in this forum thread. Thanks for your help!
We are continuing to refine N v2.0, and as always, will keep you posted. Until next time!
ps. in case you missed it, the title of this post was a reference to Cryptic Sea’s A New Zero: http://www.crypticsea.com/anewzero/ Check it out!