Happy Holidays++

27 Dec / by: M&R / 10 comments / tags : ,,,,,

Happy Holidays! We have a last-minute gift for all you N++ fans: the Mac version is here! Tatham worked especially hard to get it out for the holidays, and he succeeded: it’s out right now! It’s a post-Christmas miracle πŸ˜€ Buy N++ for Mac here on Steam. Tell your friends! There was also a small […]

N++ Holiday Development Update!

05 Dec / by: M&R / 25 comments / tags : ,,,,,

Wow, it’s December already?! Time flies when you’re fixing bugs πŸ˜‰ We just wanted to do a quick post to keep everyone informed about what’s going on with N++, and our development plans for the near future.   What’s new? Right now we’re currently working on finalizing support for Steamcloud; this was a pretty huge […]

BOO! Halloween Update for N++! ***PLUS, it’s 20% off until Nov1!***

27 Oct / by: M&R / 5 comments / tags : ,,,

Happy Halloween! ***************************************************************** Edited to add: BONUS! N++ is part of Steam’s Halloween sale! It’s 20% off RIGHT NOW until November 1! Now’s your chance, if you’re on the fence, grab it and check out all this awesome new stuff! πŸ˜€ ********************************************** We’ve been hard at work on updates for N++, and we’re delighted to […]

Introducing: Colour! Part Five

14 Sep / by: M&R / 5 comments / tags : ,,,

Wondering what inspired some of the colour schemes in N++, why we added colour at all, or how to add colour to your own game? We aim to help answer all of that in this series of posts, Introducing: Colour. This is Part Five!   Introducing: Poseidon This is Poseidon, the sister colour scheme of […]

Introducing: Colour! Part Four

12 Sep / by: M&R / 0 comments / tags : ,,,

Wondering what inspired some of the colour schemes in N++, why we added colour at all, or how to add colour to your own game? We aim to help answer all of that in this series of posts, Introducing: Colour. This is Part Four! Introducing: Metoro (γƒ‘γƒˆγƒ­) Coming from Toronto, we’re always blown away by […]

Introducing: Colour! Part Three

10 Sep / by: M&R / 8 comments / tags : ,,,

Wondering what inspired some of the colour schemes in N++, why we added colour at all, or how to add colour to your own game? We aim to help answer all of that in this series of posts, Introducing: Colour. This is Part Three! Introducing: Party This colour scheme was made while we were in […]

Introducing: Colour! Part Two

08 Sep / by: M&R / 0 comments / tags : ,,

Wondering what inspired some of the colour schemes in N++, why we added colour at all, or how to add colour to your own game? We aim to help answer all of that in this series of posts, Introducing: Colour. This is Part Two! Introducing: Pale Ah, the clean grays of Pale, a colour scheme […]

Introducing: Colour! Part One

06 Sep / by: M&R / 1 comments / tags : ,,

Wondering what inspired some of the colour schemes in N++, why we added colour at all, or how to add colour to your own game? We aim to help answer all of that in this series of posts, Introducing: Colour.   Introducing: Vasquez This is Vasquez, the first colour scheme that we felt really worked. […]

The World’s Best Platformer is out on Steam!

25 Aug / by: M&R / 10 comments / tags : ,,

We’ve been waiting a long time to say this: N++ is available on Steam! And it’s only $15! Get it while it’s hot (ie discounted an extra 20% for launch week): http://store.steampowered.com/app/230270/ While it’s downloading, why not enjoy the Steam launch trailer πŸ˜‰ (For now N++ is Windows-only, but we’ll be adding Mac and Linux […]

N++ Enemy Spotlight Video Series

20 Aug / by: M&R / 0 comments / tags : ,,

Last year, we collaborated with Richard E. Flanagan, of FRACT fame, to make some super cool videos that will help you get a sense of what N++ is. Richard is an incredible, multi-talented designer and has a great sense of style, and working with him on this project was just plain awesome. The concept for […]

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