To start off: N has advanced into the second round of The DIYGamer Indie Games Tournament! Thanks for voting, everyone — please keep it up! This time we’re up against Braid, which will be tough to beat… our fingers are crossed
You can vote for your favorite game here (until June 8th (we think)) : http://www.diygamer.com/2010/06/braid-tournament/
Now, on to more heady material.
Faithful readers may have noticed that lately we’ve been vacillating between projects, working for a month or so before moving on to something else. While this is a nice change of pace after spending 2009 focused on Robotology, and while we do intend to continue working on “blue sky” prototyping/R&D activities, we feel that it’s important for us to start working on something that we intend to finish.
Out of the many potential future projects, there is one which looms especially large over the rest; one which many have been waiting for and which we have committed to developing, albeit at an undetermined date. We are of course alluding to “v1.5″, the final update of N.
After half a decade of collecting suggestions and feedback from users, our list of desired features/changes contains many hundred entries, some trivial (add a running total to the kill count) and some quite complex (fix that stupid stuttering-up-slopes collision bug).
The main reason that we’ve been delaying this update for so long is that we realized that we really ought to port the codebase over to Actionscript 3 (it was written in Flash 5/AS1), and if we’re going to do that then we might as well just rewrite the whole damn thing. This is mostly a practical, pragmatic plan: there are many wishlist features that are currently almost impossible to add into the existing code, which will be much simpler to add as things are rewritten/ported. We’re also extremely reluctant to leave all of the joys of using a “proper language” — type safety! callstacks/debugging! — and descend into the horrible mess that is AS1.
Anyway, when we sat down to roughly plan things, we discovered that there are some very fundamental questions which we don’t know the answers to; after 5 years, the landscape of computing, gaming, Flash development, and pretty much everything else has changed considerably. For example: would users prefer to run N in a browser, or as a stand-alone application?
Therefore we’ve started a series of polls on the forums (http://forum.ninjarobotyeti.com) in order to solicit feedback from you. Now’s your chance to let us know how you would like v1.5 to be!
Please check out this thread for details: http://forum.ninjarobotyeti.com/viewtopic.php?f=17&t=6040
That’s all for now