A Tiring October

We’re back from Indiecade and have had a hectic month full of meetings and scrambling to accomplish something. It’s been busy, but not as busy with game-development as we’d like, so we’re a little behind. Down, but definitely not out.   This was our first time at Indiecade, and it was great to see all [...]

The September Issue

We spent all of September working on many different projects, and wrapping up the last few Difference Engine Initiative sessions, then working like mad to finish something cool to show you for this month’s post. Unfortunately, we didn’t get through as much as we would have liked, and we came up short. Probably not what [...]