It’s that time of year again, the annual migration of game developers to the Game Developer’s Conference in San Francisco. Our flight was delayed, which is kind of lucky because in our rush to pack we forgot to write a blog post!
A couple weeks ago we reached +500 new N levels; initially we were worried that it would be hard to come up with new ideas, however once we got rolling we somehow managed to keep finding new sorts of traps/arrangements/concepts, so that was nice. We’ve still got it!
We still need to go through all of the N+ levels to find the best ones to include… unfortunately we never got around to making a nice spreadsheet, instead they’re scattered in text-files and quite a pain to track down. Plus, they’re all slightly different dimensions… it’s not going to be a fun process.
Looking back at the original N levels, it’s amazing to us that anyone liked the game — many of the early levels, aside from being ugly, are quite awkward. We enjoy a good challenge, but there’s an important difference between a level that’s hard in a fun/fair way, and a level that’s hard because of an awkward/annoying section.
Anyway, progress on the front- and back-end is progressing as well; the game code itself is almost complete, there are are only a few small things like tweaking the ragdoll remaining to do. We managed to get the 60hz simulation feeling quite close to the original 40hz version; it’s definitely slightly different, but we were surprised by how close we were able to make things. Having a special double-wide build of the game that showed both versions side-by-side definitely really helped the process.
We’ll be back with more shortly. In the meantime, check out the last of Mare’s old videos! There’s Office Donuts, a short film that explores the effects of donuts on modern office workers, and Früheadism: A Docfrümentary, a documentary about a Canadian band called Moxy Fruvous and their eccentric fans.
Hope to see some of you at GDC! We are both doing talks this year. Mare’s is called “Why I Hate Women in Games Initiatives” and is about the importance of diversity, and Raigan’s is a 5 minute rapid-fire session called “Why I Hate Triangle Meshes”, on the aesthetics of technology. We’ll put the slides up when we’re back in Toronto.
Until next time!