A New Two-point-Zero

25 Jan / by: M&R / 76 comments / tags :

Surprise! We have a few updates to the N v2.0 beta for you to check out. Thanks for all the feedback you’ve been emailing and posting to the blog and forum, by the way, it’s helped identify quite a few bugs. We and Golden Gear Games have been working tirelessly all month on fixing them, plus adding features and testing like there’s no tomorrow, and as you’ll see there are quite a few improvements to the latest build.

Check it out at the same URL as last time: N v2.0 Public Beta

It’s still not quite finished, but we’re pretty happy with the progress we’ve made. Known bugs include:

  • The editor is still missing. We’re working on it!
  • Accounts are working, but there are some issues that need to be worked out still. Playing an unlocked level from the “levels” page and then pressing esc to return to that page results in some buggy progress data. We recommend not doing this until you’ve beaten lots of levels!
  • Some UI text and graphics are still placeholder.
  • The buttons on the level pages to watch replays, favourite levels, rate levels and flag don’t seem to do anything at the moment.
  • Sounds still cutting out.

New in this version:

Lots of bug-fixing. So, so much.

FUNlockables (TM)! Beating a column unlocks ninja flavours again. Hooray!

Arcade Mode is enabled after beating a column, allowing you to play through that column again using Arcade rules (Resume Game does not currently work with Arcade Mode, though it appears in the main menu — don’t click it, it breaks stuff. It will work eventually). We think the addition of Arcade Mode sufficiently up’s the difficulty ante, and plus the new rules are just fun.

There’s currently a cheat enabled so you don’t have to play through all the levels to see the userlevels columns or Arcade Mode: ctrl+click on an episode to “beat” it, then exit to the main menu and return to the “play game” screen to see the change.

Speaking of the userlevels columns, we painstakingly went through the levels that were recommended plus many more from NUMA, and selected a set of our favourites and levels that we thought would work well in this context. We had to cut many, but we tried our best to show a variety of map-makers and types of levels, while holding true to our aesthetic. There were so many we had to add two bonus columns instead of just one.

Because of the cheats and other stuff, we WILL be wiping the database before the final release, so don’t get too attached to those highscores. We will leave your accounts intact, we’ll just clear progress and replays.

Any feedback you have can be sent to metanet AT metanetsoftware DOT com, subject line “N v2.0 feedback”, or posted in this forum thread. Thanks for your help!

We are continuing to refine N v2.0, and as always, will keep you posted. Until next time!

ps. in case you missed it, the title of this post was a reference to Cryptic Sea’s A New Zero: http://www.crypticsea.com/anewzero/ Check it out!

comments ( 76 )

  • Yeah, I have beaten that level, too, but it was definitely harder than most levels in N V 2.0. Similar to what the above poster said, you have to wait until the rocket is just about to hit you (it has to get closer than usual), and then jump over it. I actually waited just inside the tunnel, though–it is possible to avoid it inside, too. You might notice that as the rocket gets closer to you, it moves slightly downward even in that narrow tunnel…so, you have to wait until it is right in front of you, and then you can jump over it without it killing you (it’s more of finding a sweet spot rather than just running quickly and jumping to avoid it like you would normally do). It’s a bit tricky at first, but it can be done once you realize what you have to do.

  • I actually really like that 99-4. The last level should be really hard, and this one delivers. For those of us who have been playing for awhile, it isn’t even that hard! My only suggestion would be to add some gold to it, so that those who arrive at that level without much time remaining can still complete it.

  • @zserf:
    A demo and explanation for you

  • Im making a The Way Of The Ninja wiki! I need help with pages, like N+, enemies, history and much more! Link:

  • @rigbymad12
    Contribute to this one!

  • You know what, screw my wiki. 🙁

  • Thanks everyone… sooo many bugs 🙁

    About floorchasers: I can’t tell for sure if there’s a difference; they seem to move at the same speed (i.e slightly faster than the ninja’s top speed), however one difference is that they might start moving one frame later than they used to… I’m not sure, but it’s possible. We’ll look into it!

    About 99-4, we know it’s really hard… however, we’ve made it past the top-right rocket twice, so we know it’s possible. Maybe it’s not very fun though..

  • @M&R

    I would definitely leave 99-4 in the game! It is pretty hard, but it definitely feels rewarding once you complete it. You might have N+ players complaining about the difficulty on that level if they were saying that Master Control was a hard level, though, but at least it will give them a good challenge to overcome…it is the last level in the game, after all.

  • I made it past 99-4. Whatever happened to that level that was a spiral with a bunch of mines? I remember that being a super hard level as well, but also lots of fun.

    Occasionally, it seems like the game says I’ve completed more levels even though I haven’t. I’m sharing wireless, so perhaps that’s it, but it seems like it would be stored by cookies so I’m not sure why it does that.

  • Forgive me but what exactly is new with N 2.0? It looks and plays exactly like the very original N.

  • M&R: the fact that a bunch of impossible scores are appearing on the v2 beta highscores boards already is enormously unappealing. You should really get this score hacking fixed (unless they were in fact accidental, in which case… you should fix that too). I was told you’re already working on it, which is great, but let us know about your progress.

    Insert monthly reminder about v2 arcade beta prizes here. Come on it’s been over a year already >.<

  • Yeah there seems to be a new bug were scores are not being submitted to their respective boards. i.e. I’d say the two top impossible scores in 0-1 actually belong to 0-0

    Its either that, or hacking has already appeared D:

    Tied scores are another bug, Im not really sure how they are ordered, but I seem to be put the last one always! haha

    I saw however that you improved the game by transparent update somehow (i think) because im now able to watch peoples runs, and i dont need to refresh the game everytime i improve my score. Nice job there 😉

  • On the other hand, however, the lag has worsened for me :/ The framerate doesnt decrease like on other peoples PC, but it does skip frames, so its pretty hard to control it sometimes.

  • Wow for instance, check the boards of level 1-2. Not only my score got bugged, thats my score of level 1-3 which also got submitted to 1-2. Even worse, another player called sohil got a score submitted to 1-2 with MY score of 1-3 as well, hahaha.

  • The top rocket on 99-4 is very easy to dodge if you know the trick to it. (IMO, anyways)

  • Experienced a highscore bug as well. Suddenly got the same time (and replay run) as Eddy on 00-4. Though I never got this time nor did I do such a run (at least I never succeeded trying it :D).

    No idea how it could happen.

    Anyway, keep it up! Makes much fun! Especially the 2-Player.

  • The possibly minorest bug of them all, but I think I should mention it anyway:

    The ESC-button (back) works in almost any menuscreen but not on the “Story”-Screen. 😉

  • Not exactly a bug, but if you are going to hit escape to pause a level and die accidentally before hitting esc, you end up quitting that book of five levels. Needless to say, this can be rather annoying, especially given that during normal game play, you can’t quite by hitting esc, you have to hit it and then Q. Thus I would propose hitting esc takes you to the same menu, regardless of if your ninja is alive or dead.

  • Just beat the first column and it did not unlock a flavor.

  • how is work going guys?

  • After refreshing today, the flavor showed up!

  • http://forum.droni.es/viewtopic.php?p=164892#p164892

    Possible solution to that problem? I know it’s from years ago, but I’m dieing, I need newz!!


  • With regards to the lag.. I have experienced much better performance after reloading the game. Over time it then goes back from smooth to not-so-smooth. Problem with cache? 🙂

  • hey M&R,

    i, personally, have not experienced lag on Chrome at all. the framerate has been ridiculously fluid and consistent, regardless of how many processes i am running at the same time.

    i have experienced some other bugs, though.

    sometimes, when revisiting the game and clicking “resume game” without logging in, you are taken to a completely random episode. this happened once to me and i still don’t know what episode it is i beat. it’s the one with the level all-spark.

    if an event that triggers a game sound occurs while one is already playing, the second sound doesn’t play at all. for example, if you get two lock triggers in quick succession, the sound for the second lock won’t play. this can easily be replicated on claustro.

    only the units digits of episode numbers display when actually playing through them. e.g., 85-4 is 5-4.

    floorguards respond once to the ninja’s corpse (not sure if this was intentional).

    that’s all i can think of at the moment. thank you so much for putting such hard work into a game i know and love. i’m forever grateful.

  • Hey M&R,

    I’ve had alot of trouble with pausing during gameplay, Sometimes i need to quit and the keys are confusing (Sometimes is Escape and Sometimes its Q) also when i pause sometimes any of the buttons just dont work. Please try and make the Controls more easier.

    The Laser drone’s time of shooting laser is shorter (you might of done this on purpose)

    And What happened to the level transitions from v1.4? that makes the game feel more N-ish. =)

  • Could you guys consider a standalone .exe when the final version is finished? Pretty much like the ‘old’ one, you know. Playing in browser sometimes is a bit of a pain. Thank you very much and keep the effort. Good luck sirs.

Leave a reply