Wow, July’s come and gone and we haven’t kept you up to date — sorry about that! This summer has been really busy with N++, as well as lots of other random stuff, including attending a friend’s beautiful wedding out of town. That was a short but refreshing break — it’s helped us stay positive during the arduous middle of developing this game.
When you’re working with such a small team, there’s always a lot on each person’s plate and things often get temporarily overwhelming — sometimes you just have to put your head down and get things done; anyway now that things are (mostly) under control (hooray!), we should be posting more regularly to keep you all up-to-date on the latest progress.
We are, as usual these days, working on N++. This has been going pretty well, however we’re a couple months behind our initial schedule; there have been the usual “things always take 3x longer than anticipated” delays, as well as some exceptional circumstances, both happy (our programmer Shawn and his wife had their first child!) and sad (a collaboration with one of our graphic design heroes fell apart after a few months).
But the good news is, we’ve finally rounded the curve and we can see the finish line clearly… now we just need to get there. Easier said than done, of course!
We’ve been dying to post some info/details about the game, however we’re still waiting for the official announcement from our mystery partner company (which will happen sometime in the next few weeks) before we can spill any beans; we promise it won’t be too much longer!
Right now we’re trying to get something playable ready for PAX, however it’s going to be close… in the best case scenario, you can come play a demo, and in the worst case scenario, you can stop by our booth to chat with us and pick up some N++ stickers and buttons!
More news really soon! Thanks for your patience; we think it’ll be worth the wait