You may have noticed that Sony posted this today over on the Playstation Blog: http://blog.us.playstation.com/2014/06/05/playstation-at-e3-2014-livestream-details-booth-game-list/
Yes, we can finally announce that N++ will be playable at E3! There are a few more surprises with respect to that that we’re really excited about, but we’re not sure we can talk about them yet — we will definitely post some pictures next week. Stay tuned!
E3 is sure to be a swirling cacophony of over-the-top excess, but there will some interesting games and loads of interesting people, so we’re looking forward to it. We’re going to try to spend some time playing games at the Indiecade booth and there are a few other games we’re looking forward to hearing more about.
We’ll be showing N++ among 70+ other stellar games at the Sony booth, and more generally among hundreds at the expo. Although it’s likely N++ will get lost among the bigger, flashier titles, we’re hoping that lots of people will come and play N++, and that it stays with them longer than the sound and fury of E3! The experience we’re trying to build with N++ is one that compels players to try just one more time — hopefully that stickiness will come in handy at a show like this one.
Development on N++ is going really well right now — we’re excited about just about every aspect, and are getting impatient about it not being done yet! So our job right now is to tie up the loose ends and make sure we’re excited about every single thing. Right now we’re finishing up the graphics, dance animations, UI and general look and feel, and are finalizing the sound, and then it’s on to the editor, highscores and level sharing. We have a lot to do on the various game modes, but we should be thoroughly testing that in the next few weeks. There’s a fair amount left to do, and a ton left to polish, but we’re definitely getting close to the finish line, and that feels great. Hopefully we’ll have more news and a more concrete look at the release date for you soon. Until then, keep an eye on our tumblr for some behind-the-scenes details: http://metanetsoftware.tumblr.com/ and follow our twitter account for press and news updates: @metanetsoftware