Hello again! We have good news for all you N++ fans out there — your patience is finally starting to be rewarded. We’re at a point where we can start to unveil N++ to the world, which is exciting. The game is pulling together, and it’s looking and feeling really great.
Wish you could play it too? Well good news! We have an early demo that shows off the new graphics, colours, enemies and a few other things. There’s still plenty more to come, but if you’re chomping at the bit, this will help tide you over until the final release.
If you’re in Kyoto, Japan, March 7-9, come and visit us at BitSummit. (We’ll have some super special limited edition N++ merch available too!)
If you’re in San Francisco March 17-21, you can play the game at Sony’s booth at GDC. We’d love to hear what you think!
(Also: if you’re a journalist and you’d like to play a demo privately at BitSummit or GDC, or you’d like to do an interview, please email us at metanet AT metanetsoftware DOT com.)
In the meantime, let’s take a look at the game in-progress. For those of you who have no idea what this N++ thing is all about, take a look at this post over on the PlayStation blog: http://blog.us.playstation.com/2014/02/28/what-is-n-an-intro-to-the-ps4-action-platformer/
We’ve just updated the N++ website with some early screenshots.
One of our goals with N++ is to ensure the game looks beautiful and intriguing in screenshots, and (as evidenced by previous blog posts) we’ve put a lot of thought and effort into the graphics.
As players of N and N+ know, screenshots haven’t always done the game justice — the magic really happens when the ninja is in motion. For N++ we really wanted to try to express some of that magic in the stills as well. Good news: it’s working!
We still have lots of tweaks to make, and plenty of things to add to the graphics, but these screenshots are a proof of concept: the minimalist art style perfectly suits N++, and the colour schemes are looking gorgeous. And the effects! In motion they really come to life, but even static they look stunning.
Speaking of which, keep an eye on the N++ tumblr, ’cause we’re going to be posting a handful of animated gifs of some of the effects.
For 4 whole seconds of N++ gameplay footage, you can also check out this brand new N++ Gameplay Teaser Trailer: http://vimeo.com/selfawareproductions/gameplayteaser Not enough for you? Don’t worry, there will be plenty more gameplay footage forthcoming!
We have to say, N++ feels like butter, if butter somehow ran at 60fps. It’s so smooth, so precise — controlling the ninja feels absolutely fantastic. You just fly through the air, nimbly darting around levels, deftly manipulating speed and momentum and making it look easy. It’s glorious. And very addictive! We’re starting to spend more and more time playing, even after hours. The new entities are awesome — you are going to love them. We’ll have more detail on them soon.
So what’s next? Well, there’s still a lot to do — what we have in the demo build is the foundation, the core of this game. There are several more layers to add before it’s finished and polished, but we’re very happy with how N++ is coming together. You’ve got a little more waiting to do, but we think you’ll be glad when it’s done — this game is going to rock.