Robotology, the end of the end of the beginning of the story thus far.

Assuming you’ve read the first post in this gripping two-part tale, we’ll just get straight to the goods: how things went.
After some very brief tests, we rejected (1) methods altogether. To be fair we didn’t really give them an honest chance, as past experience with (1a) made us feel that that sort of system is [...]

Robotology, the beginning of the end of the beginning of the story thus far.

This will hopefully be the final “retrospective” Robotology post, with future posts concerning what we’re currently working on rather than what we have worked on. EDIT: this post was too damn long, so it looks like it will have to be a two-parter.. hence the absolutely hilarious title.
Previously we mentioned the first of our physics [...]

Platform-Specific N+ Levels: Bad Choice?

We just came across this comment (by NAUGHT); it caught us rather off guard as we never considered having different levels for each version of N+ to be a bad thing.
In fact, using the same maps for DS/PSP was suggested by the developers, and we actually argued against it since we figured it might piss [...]

SUBLiME WiNNERS!

Judging/selection for SUBLiME has ended; the maps which will be featured in N+ have been chosen.
Check them out here!
Thanks to everyone who submitted something — you’ll be getting a special thank-you from us sometime this summer.