Happy Valentine’s Day! If you see us in person over the next little while, we’ll give you a printed version of this year’s delightful valentine card (they are slightly different from the digital version above). We started making corporate valentines so we could more easily express to others that we really appreciate [...]
We’re back from Indiecade and have had a hectic month full of meetings and scrambling to accomplish something. It’s been busy, but not as busy with game-development as we’d like, so we’re a little behind. Down, but definitely not out. This was our first time at Indiecade, and it was great to see all [...]
June was a very busy month, and we were focused on finishing the office so that we could get back to work — but unfortunately we only finished the finishing the office part. It turned out beautifully though, check it out! Office Before (you saw these last post) Office After We had an office-warming party [...]
First: We will talk about N later in this post. Second: The reason for our horrible failure to post in May is probably not as exciting as you might hope: we now have an office. Or, we will once we finish fixing it up and moving in. The past couple weeks have been full of [...]
Okay, we’re just barely squeaking by with our blog-post-a-month thing here; there is definite room for improvement in the future! Finally, after many years of meaning to get around to it, we have finally compiled a comprehensive compendium of miscellaneous music morsels for public perusal! Check it out here: http://www.metanetsoftware.com/technique/music.html We would say more about [...]
As some of you may already know, last year we started a project which we called Operation Corporate Valentine(s?). We don’t like to be too assertive with our project names. We sent out over 150 valentine cards this year, and also included last year’s design at random in some envelopes. (They look a lot better [...]
The extended blog silence (3 months?! that may be a record, even for us. Here’s hoping we never break it!) should not be taken as a sign of inactivity, but rather intense activity leaving (sadly) no time to blog. A quick recap: June When we left off in June we were porting the simulation [...]
N: Can you believe it’s still breaking new ground? Booyah! Also, depressing news from the N+ DS/PSP world.
New merch in the Metanet shop! Plus, a Metanet tote-bag walkthrough.
For those of you just tuning in, this is the second part of our spectacular series of daily blog posts; the first part (part 0) is here. Yes, daily updates.. it’s exciting! Today’s post was really meant to precede the events on which it is based, however we unfortunately weren’t able to find time while [...]