DSOS1

DesignerShock DSOS1 – 2001, Die Gestalten Verlag

25 May / by: M&R / 1 comments / tags : ,,,

One of the first books we ever purchased was this one, DesignerShock DSOS1. It was published in 2001 by Die Gestalten Verlag, Metanet’s favourite publisher (they have, over the years, published most of our favourite books). We probably bought it brand new, right off the shelf! We loved the bright, contrasting colours and shapes, and […]

Metanet Software’s Design Library

21 May / by: M&R / 1 comments / tags : ,,,

At Metanet Software, we love games — and we also love design books. We get a lot of inspiration from tons of different art and design books, and we think you can see that in our games. Since the early 2000s, we’ve spent hours and hours in bookstores and libraries poring over pages: bright colours […]

N++ Art Teaser Trailer from Metanet Software on Vimeo.

Tools for Gamemaking – Music Loops

12 May / by: M&R / 5 comments / tags : ,,,

Here at Metanet Software, we don’t just make games, we make music as well. Raigan has been making electronic and other music since he was a teenager, and thinks he’s finally starting to get the hang of it 😉 We also like to support and encourage other game developers, artists and all flavours of game […]

DIY Project: Certificates for great N and N++ players

09 May / by: M&R / 2 comments / tags : ,,,,

Here at Metanet Software, we make games AND merch/swag. Making merch in-house is pretty cool for a number of reasons: We find that creating unique and stylish products and packages is an interesting way for us to think about the project we’re working on from a different angle. It lets us really dig into the […]

Welcome to the new site!

07 May / by: M&R / 7 comments / tags :

hi everyone! As you may have noticed, there have been some changes around here — we thought it was time to refresh the site and reorganize a little. Here’s what’s new: We’re still working on finishing N++ for Steam, and should have more news for you shortly. We’re hoping to release it by the end […]

N Tutorial A – Collision Detection and Response

07 May / by: M&R / 1 comments / tags : ,,

N Tutorial A – Collision Detection and Response table of contents SECTION   0: General Introduction SECTION   1: Separating Axis Theorem SECTION   2: Separating Axis Theorem for AABBs SECTION   3: Separating Axis Theorem for Circles SECTION   4: Separating Axis Theorem for Points SECTION   5: Fast-Moving Objects SECTION   6: Conclusion […]

N Tutorial B – Broad-Phase Collision

07 May / by: M&R / 5 comments / tags : ,,

N Tutorial B – Broad-Phase Collision table of contents SECTION   0: General Introduction SECTION   1: Basic Tile Grid SECTION   2: Advanced Tile Grid SECTION   3: Object Grid SECTION   4: Raycasting SECTION   5: Conclusion / Source Code WORKS CITED   SECTION 0: General Introduction The previous tutorial examined how “narrow-phase” […]

The Cat is Out of the Bag

10 Feb / by: M&R / 48 comments / tags :

Maybe you’ve heard the rumours that N++ is coming to Steam — well even if you haven’t, we’re here to confirm that yes, N++ is definitely coming to Steam! You’ve been asking us for 8 years when we’d bring N to Steam, and we’re thrilled to finally announce that the time is now! Well ok […]

Our Top 5 Best Moments of 2015

28 Dec / by: M&R / 11 comments / tags : ,,

As this year winds down, we took some time to reflect on our favourite moments. Not surprisingly, they’re all about N++, since it’s been a particularly N++ centric year 😉 It was too hard to order these, so consider them all tied for the number 1 spot. Here we go! 5. Launch We launched N++ […]

Moving Forward++

30 Oct / by: M&R / 56 comments / tags : ,

It has now been 3 months since N++ launched, and it’s safe to say that there have been some highs and lows. On the plus (plus) side, we’re incredibly happy with N++. It’s a great game that is close to what we wanted to make when we set out on this journey. We’re so happy […]

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