N Tutorial B – Broad-Phase Collision

07 May / by: M&R / 5 comments / tags : ,,

N Tutorial B – Broad-Phase Collision table of contents SECTION   0: General Introduction SECTION   1: Basic Tile Grid SECTION   2: Advanced Tile Grid SECTION   3: Object Grid SECTION   4: Raycasting SECTION   5: Conclusion / Source Code WORKS CITED   SECTION 0: General Introduction The previous tutorial examined how “narrow-phase” […]

Frame by Frame from Metanet Software on Vimeo.

The PlayStation Experience

04 Dec / by: M&R / 11 comments / tags : ,

So we’re off to Las Vegas for the PlayStation Experience, December 6-7! We can’t wait to show the latest build of N++ and chat with players — this may be the last time we show it publicly before it is released?! Although release is still a few months off, we’re so close to being finished, […]

Guest Post! Making a Calculator in N

28 Nov / by: M&R / 6 comments / tags :

We’ve got something special for you: a guest post by Andrew Pritchard, who has made a few binary calculators in N. He’s written an awesome, in-depth summary of how binary addition works and how he implemented it in N, and we had to share it with you all because of how incredibly cool this is. […]

N++ Development Update

03 Nov / by: M&R / 40 comments / tags :

For those of you curious about the current status of N++, we thought that it might be a good idea to quickly review what we’ve done, what we’re doing, and what remains to be done. (Let’s just get this out of the way first: we’re still not ready to announce a release date! This game […]

N++ on the move

28 Feb / by: M&R / 22 comments / tags :

Hello again! We have good news for all you N++ fans out there — your patience is finally starting to be rewarded. We’re at a point where we can start to unveil N++ to the world, which is exciting. The game is pulling together, and it’s looking and feeling really great. Wish you could play […]

PS4, Progress

14 Nov / by: M&R / 27 comments / tags :

Hello again! We’re still hard at work on N++. Here’s what we’ve been up to in the past month or so. We’ve moved from in-progress designs and prototyping to finalizing graphics, animations and effects, plus all the UI. When all that is in the game, we can finally get screenshots and start really seeing how […]

The (Concept) Art of N++

18 Sep / by: M&R / 10 comments / tags : ,

    Welcome to the first post dedicated to an aspect of N++! We’ll try to do more of these on different stages of development whenever we can find the time — things have been pretty crazy around here as we try to get this game to come together. Right now we’re working on finalizing […]

The road to N++

20 Aug / by: M&R / 62 comments / tags : ,

Yes, it’s happening: N++ is well on its way to PS4. We’ve been working on it since late 2012, so it’s nice to finally be able to talk about it! However, before we talk about the future, lets rewind to the past a little. For those of you not familiar with the backstory: almost 10 […]

New v2.0 update

27 Jun / by: M&R / 42 comments / tags :

  Update! Things are busy around here as we pour our efforts mainly into N++. Fortunately, Golden Gear have been fixing some bugs in N v2.0, and this week we were able to find the time to create these new builds and get the online version up and running on The Way of the Ninja. […]

Quick Fix

25 May / by: M&R / 39 comments / tags :

We’ve uploaded a new version of N v2.0 both online and for download, fixing a few of the major bugs — we’re still working on tracking down more. We’ll keep you posted! http://www.thewayoftheninja.org/n_downloads.html EDIT: A new new version is up now. Should fix episode unlocking problems.

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