After many frustrating days and sleepless nights, we have for you a small holiday gift: a quick beta test of N v2.0, in holiday contesque form.
Yes, that’s right, there’s a new Contesque! (For those of you just joining us, “contesque” is a delightful and non-legally-binding portmanteau of contest + the suffix -esque. We coined the term to describe our contest-like events, which are not true contests in the legal sense because we cannot afford to have a proper legal document drawn up. Wordplay!)
Now before you get too excited, this little beta is very rough around the edges. The framerate is a bit unstable, the victory animation is placeholder, the door animations may be broken and a multitude of other small things are unfinished. Basically there’s still a ton to do, but we thought it would be fun to give you this preview of the new codebase, and the “arcade challenge” game mode.
The two main improvements you’ll quickly see are in the ninja’s interactions with slopes and bounceblocks — no more glitching on slopes or needing to dance around on bounceblocks, hooray!
On to the contesque! It’s open from now until January 14th (three weeks from now). Your replays will not be visible until after the contesque closes and we can determine the winners. We’ll enable them then, in a new build, so everyone can revel in the glory of the winning highscore runs. Check back here for links and details.
IMPORTANT: Please let the highscores load before playing, and make sure to let it finish uploading your highscore before starting a new game. The net code is very slap-dash, rest assured that this will be addressed before the proper v2.0 is released. And that horrible framerate too, ugh… sorry. The good news is that once we finish upgrading the simulator from 40hz to 60hz it should be smoother than ever before!
Note #1: When (if?) you get a highscore, you’ll see input boxes for your name and email — we’re still working on a login system, so you’ll have to enter a name and email each time. Also the font may be screwed up because Flash sucks.
Note #2: Emails will only be used to contact you if you win; we’re not spammy. Submitting your score may take a while, please be patient!
Note #3: There are three tracks of varying difficulty, and the rules are a bit different from what you’re used to in N v1.4: you only “collect” the gold’s time bonus when you beat a level, and the timer is not reset when you die. So the pressure is really on! Good luck.
Note #4: This challenge is definitely not for n00bs. If you’re having a hard time, you should probably practice on v1.4 (available for free here) a bit until you get the basics down; the challenge levels are are fairly advanced. We’ve tested thoroughly and determined that beating them is definitely possible though 🙂
Feel free to post questions about the Contesque here in the comments, and send bug reports to metanet AT metanetsoftware DOT com, and please be as detailed as you can — ideally, send the steps to recreate the bug you’ve found. Thank you in advance!
There may be a few updates (we really had to rush at the last minute and may have made a few errors), so keep an eye on the blog. We’ll keep you posted!
Whew! That’s it for this year. After Christmas family fun-times, we’ll be taking a few days off to try to decompress a little. It’s been a really rough year and we are very worn out. Until next time, dear readers: thank you for your support, enthusiasm and feedback. We always appreciate it. We hope you all have wonderful holidays and fantastic new years! Here’s hoping next year brings happiness and success to us all.
Mare and Raigan