30 May / by: M&R / 16 comments / tags :

Hello again! It’s been a long time since our last update because we’ve been feverishly working to get N++ finished. We’re still not quite there — the launch build is content-complete, but we are still working on the code side, which can be pretty time-consuming. (For example, adding trophies requires a lot of code and even more testing, so it’s a pretty lengthy process.)

The journey to the end has been pretty rocky, and incredibly challenging. We’ve hit a few more snags, mostly with the server backend: it was not exactly the seamless and bug-free experience we’d planned for. Actually, to be honest, a lot of parts are falling out of place right now — but this is pretty typical in game development. The good news is, we’re getting through it, fixing bugs and solving issues left and right, as well as applying the final touches and polishing everything to a brilliant shine. We’re not giving up, we’re not cutting corners and we’re working as quickly and thoroughly as we can to get this game done and into your hands.

We are aiming to get N++ into cert in the coming weeks, and though we won’t know when the game will be ready for release until it’s through cert, we will keep you posted as soon as we have any info!

In the meantime, we’ve been trying to at least keep you excited about what is to come, by steadily releasing bits of info or other cool things we’ve prepared. The most exciting so far are the daily soundtrack links Raigan’s been posting on twitter, to give you an idea of what your ears will be treated to as you play (or not — you always have the option to listen to the “Classic” N soundtrack), and the N++ Enemy Spotlight vignettes on which we collaborated with Richard E. Flanagan. If you’ve missed them, you should definitely check them out!

Here are links to each of the vignettes, as well as the corresponding Behind-the-Scenes look from tumblr. Make sure you turn up the sound! 😉






Micro Drone:


Evil Ninja:


Laser Turret:


Toggle Mine:


Hopefully those videos will help tide you over a little longer as we get this game done. Want to start talking with others about N++? Good news, there’s an N++ Subreddit! https://www.reddit.com/r/nplusplus/
Kudos to waddlingpenguin for making it.

Here’s the full soundtrack preview list, which waddlingpenguin has been collecting for all of us to enjoy:

(Is this going to be the best video game soundtrack ever? We think so!)

We have a few more secrets and fun things to reveal, so keep an eye on twitter, facebook and tumblr and of course this blog right here.

comments ( 16 )

  • Great News about going into certification soon. For is who seen and heard all the things listed above, what about a sneakpeak on the trophies?

  • What about a little twitter competition to name or choose a trophy in the game? Probably too late but still would be good fun, for example have 10 evil ninjas spawned on screen and survive for 1 minute then complete the level, name;10 things i hate about me, bronze/silver.

  • @nimoke: we should be revealing the trophies sometime before launch 😉

    @qG-Yd0oW: this is a great idea! Unfortunately the trophies are already locked (all of the text has been translated for all of the languages we’re supporting); we’ll definitely remember this if we add trophies to any of the post-launch updates/DLC 🙂

  • thanks for this blog post. I already watched the enemy spotlight videos but had to go back and watch them all again 🙂
    will there be unlockable flavours like in the original N.

  • @crazywizard13: Yes, but this time it’s much more dramatic — *all* the colours change!

    There are over 50 different colour schemes that you unlock as you play (we only used about 10 in the videos, the rest are a surprise); you can change colours anytime you want to help get you in the perfect ninja-ing mood 😉

  • Ooh, languages. Long time ago we talked about which should be included. Which ones ended up being in the game?

  • Still can’t wait myself. this game is going to be epic!

  • I really hope this comes out for Xbox One + Pc

  • @ definantly not blitzcrank: if it sells well enough on PS4, we hope to be able to port it to other platforms, but as a tiny team of three, our resources are extremely limited. You can help increase the chances of a port by spreading the word about N++! The more people buy it on PS4, the more likely we’ll be able to bring it elsewhere.

    @ nimoke: EFIGS, Brazilian Portuguese, Polish, Japanese, Korean and Chinese made the cut.

    @ john davis: thanks so much!

  • @M&R If there’s still need for the Dutch language, let me know what words to translate. I’d love to help shape this game even if it’s such a minor thing.

    Also, I have asked it before but; will there be a closed beta? If yes, how would one be able to enter?

    I’m very excited, keep up the good work! Oh and, don’t rush it! 🙂

  • @Johan1996: thanks! It’s a bit too late to add a new language at this point, however post-release we might want to do that in an update (although: you might not think it, but there are many thousands of words in N++! Mostly UI-related)

    We’re still in the process of setting up a beta with Sony, hopefully we’ll have details soon on when and how that’s happening.

    Thanks again for your kind words 🙂

  • YES! Finally new blog! I have one ask. Does If N++ For Pc on Steam free-to-play?

    P.S. I liked your Enemy Spotlights and why soundcloud.com
    Its working only USA And Canada? Im just live in other country

  • Fantastic!

    Love how open you guys are about development. Cant wait to get my hands on it 🙂

  • A demo is still on the table? Nice, its always good to test with real users, as we learned in programming: “Suspect that your users are either trying to harm you and your program, or that they are just stupid and will break it” 😉

  • @Nimoke: check out our latest post 😉

  • […] You can find out more here […]

Leave a reply