Update++

30 May / by: M&R / 16 comments / tags :

Hello again! It’s been a long time since our last update because we’ve been feverishly working to get N++ finished. We’re still not quite there — the launch build is content-complete, but we are still working on the code side, which can be pretty time-consuming. (For example, adding trophies requires a lot of code and […]

The Time Is Almost Nigh(++)

17 Mar / by: M&R / 56 comments / tags :

In case you haven’t been able to tell from our silence here, we are now in the very final stretch of development: since the start of 2015 we’ve been pushing extra hard to tie up all the loose ends and get the game finished, and sadly that means no time for things like showing the […]

2014: Year in Review

24 Dec / by: M&R / 24 comments / tags : ,

Whew, what a year! It was one full of promise, anticipation, slight disappointment, readjustment, happiness, excitement and more anticipation. Some ups, some downs, and a LOT of work, but overall it was a good year. It was Metanet’s 10th anniversary of incorporation! It’s amazing that a tiny team of two has survived this long doing […]

Nv2.0 Database Mishap

20 Dec / by: M&R / 4 comments / tags :

We’re having a few problems with the N v2.0 database right now. You may notice that many of the user levels may be missing info. We’re trying to fix an issue many people have written to us about lately — while trying to solve that problem, things went awry and this new problem was created. […]

Frame by Frame from Metanet Software on Vimeo.

The PlayStation Experience

04 Dec / by: M&R / 11 comments / tags : ,

So we’re off to Las Vegas for the PlayStation Experience, December 6-7! We can’t wait to show the latest build of N++ and chat with players — this may be the last time we show it publicly before it is released?! Although release is still a few months off, we’re so close to being finished, […]

Guest Post! Making a Calculator in N

28 Nov / by: M&R / 6 comments / tags :

We’ve got something special for you: a guest post by Andrew Pritchard, who has made a few binary calculators in N. He’s written an awesome, in-depth summary of how binary addition works and how he implemented it in N, and we had to share it with you all because of how incredibly cool this is. […]

N++ Development Update

03 Nov / by: M&R / 40 comments / tags :

For those of you curious about the current status of N++, we thought that it might be a good idea to quickly review what we’ve done, what we’re doing, and what remains to be done. (Let’s just get this out of the way first: we’re still not ready to announce a release date! This game […]

Special Recognition

10 Oct / by: M&R / 23 comments / tags : ,

We are incredibly honoured to announce that N++ was given the Special Recognition award at IndieCade 2014! EDIT: check out photos of the award. The Special Recognition Award goes to N++ – "A true work of art" developed over a decade. — IndieCade (@IndieCade) October 10, 2014 We are surprised and elated — it’s incredibly […]

N++ PAX Tournament Footage

09 Sep / by: M&R / 10 comments / tags :

There were a few technical hitches, but the tournament we held at PAX last week was pretty great! Our 8 finalists were playing for these fantastic prizes: https://twitter.com/metanetsoftware/status/506107991977103361/photo/1 We’ve uploaded video capture of the final day (quarter-, semi-, and final-finals) if you’d like to check it out: https://www.youtube.com/watch?v=hXdETgJODdw Unfortunately we couldn’t record the crowd/etc., so […]

Tournaments++

13 Aug / by: M&R / 7 comments / tags : ,

Good news, N++ fans! We’re ready to debut the new and improved Race Mode and we’re going do it at PAX (August 29-September 1), in the Indie Megabooth. Come check it out, and say hi! You might remember Race Mode from N+ on XBLA — it was a great party game that where you could […]

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