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Category Archive: dev
Blogathon Part 2: Deep Space 9
09 Sep / by: M&R / 16 comments /Robotology: Morphing! (special Canada Day video)
01 Jul / by: M&R / 57 comments /A preview of Robotology’s awesome morph technology. Plus N+ XBLA is Deal of the Week July 6-12!
Robotology: A Bunch of Circles and Lines (..and N+: a Tattoo!)
22 Apr / by: M&R / 28 comments /First of all, we have a few new winners for Contesque #3, at long last. The first win goes out to Duncan, who sent us a whole bunch of drawings of N+ costumes. We chose the one we thought was the most fun 🙂 Duncan’s Ninja Mask And next, we have to share what may […]
Robotology: Triage Part 3, Stable Condition..?
10 Mar / by: M&R / 16 comments /To start, a reminder that today is the last day to vote in the XBLA Awards! https://www.xbox.com/en-US/community/events/xblaawards/ And now for the third and final chapter in the continuing saga of what’s up with Robotology lately: things that are working well (but may still need some tweaking/adjustments as we go). Ironically — or perhaps not technically […]
Robotology: Triage Part 2, Under Construction
14 Feb / by: M&R / 9 comments /First, some quick news: N+ is a finalist for “Best Downloadable Game” in the Game Developer’s Choice Awards! We feel so honoured to have been nominated. Also, we’re part of a group that just started in Toronto, the Hand Eye Society. The first meeting was last Thursday and it was great! Looking forward to more. […]
Robotology: Triage Part 1, The Cutting-Room Floor
06 Feb / by: M&R / 14 comments /The past few weeks have been fairly unproductive, at least in terms of writing code; now that the editor back-end is mostly fleshed-out, the minutia have begun their inevitable soul-sucking death-by-a-thousand-cuts. After the first 90% comes the last 90%, as they say 🙂 We’re still in the “figuring things out” phase of design for the […]
A few years ago, at Slamdance, we were introduced to a game we liked very much, called Rumble Box. A beat-em-up game with characters made of cubes and spheres, cel-shaded graphics and a cool mechanic whereby the parts of your bested opponents assist you in your climb to the top — what’s not to like? […]
Robotology: Edit Mode
16 Nov / by: M&R / 23 comments /Before we get started on the continuing saga of Robotology, we should quickly give you an update on Contesque #3, The Creativity Contesque. Thanks so much to everyone who entered! We saw some really great work. However, since we received far fewer entries than expected, instead of immediately awarding a prize, we thought we’d keep […]
Robotology: Conceptology
20 Oct / by: M&R / 13 comments /Now that the simulator is more or less solidified, we’ve moved on to much less familiar territory: graphics. Of course, before we could actually start building the graphics system, we needed a rough idea of the sort of things we’d want to be able to do. Thus we set about creating concept art to define […]
Robotology: Alchemy
25 Sep / by: M&R / 23 comments /Losing the first version of this post due to webhosting problems kind of sucked.. it was looooong! So, let’s see.. what have we been up to? The lost post concerned all of the stuff we’ve added to the simulator; the two big-ticket items are conveyor-belts and moving platforms — both physics-driven, obviously. We actually ended […]