Category Archive: robotology

Robotology: Triage Part 1, The Cutting-Room Floor

06 Feb / by: M&R / 14 comments /

The past few weeks have been fairly unproductive, at least in terms of writing code; now that the editor back-end is mostly fleshed-out, the minutia have begun their inevitable soul-sucking death-by-a-thousand-cuts. After the first 90% comes the last 90%, as they say 🙂 We’re still in the “figuring things out” phase of design for the […]

Robotology: Edit Mode

16 Nov / by: M&R / 23 comments /

Before we get started on the continuing saga of Robotology, we should quickly give you an update on Contesque #3, The Creativity Contesque. Thanks so much to everyone who entered! We saw some really great work. However, since we received far fewer entries than expected, instead of immediately awarding a prize, we thought we’d keep […]

Robotology: Conceptology

20 Oct / by: M&R / 13 comments /

Now that the simulator is more or less solidified, we’ve moved on to much less familiar territory: graphics. Of course, before we could actually start building the graphics system, we needed a rough idea of the sort of things we’d want to be able to do. Thus we set about creating concept art to define […]

Robotology: Alchemy

25 Sep / by: M&R / 23 comments /

Losing the first version of this post due to webhosting problems kind of sucked.. it was looooong! So, let’s see.. what have we been up to? The lost post concerned all of the stuff we’ve added to the simulator; the two big-ticket items are conveyor-belts and moving platforms — both physics-driven, obviously. We actually ended […]

Robotology: Sim vs. Game

01 Sep / by: M&R / 2 comments /

Originally posted by M&R | August 9, 2008 Finally a Robotology post! We put this off again and again, as there’s so much backlog that we didn’t quite know where to begin, but enough is enough — let’s just start with what we’ve been doing lately, and hopefully we won’t miss anything too important. This […]

“The time has come,” the Walrus said..

01 Sep / by: M&R / 1 comments /

Originally posted by M&R | June 20, 2008 Maybe that title is a bit misleading.. there’s no huge news to report these days, but a few smaller things happening that we figured we’d share. Robotology-wise, we’ve been porting our simulator over to C# (from Actionscript 3); we’re still not sure what language we’re going to […]

Robotology: Back to the Drawing Board

01 Sep / by: M&R / 0 comments /

Originally posted by M&R | May 14, 2008 After about a year of being busy with other things, we’ve finally been able to return to working on Robotology. Finally! We’re still in R&D mode, trying to figure out how the hell to support the various features we want. But it’s progress, and that rocks. Simulation […]

A Quick Word.. Plus a Walking Robot!

16 Sep / by: M&R / 11 comments /

Sorry for the lack of updates.. we had a big XBLA milestone on friday, and now we’re off to the Tokyo Game Show. Once we get back, things should settle down quite a bit — we’ll finally be able to return to working on Robotology! Since we’re travelling to the land that’s all about the […]

Robotology: Metaphysical

19 Aug / by: M&R / 14 comments /

Apologies for the continued infrequency of posting, it’s been non-stop deadlines for the past several weeks. woooooo! exhausting. By mid-September we should be able to move N+ work to part-time and return to Robotology in earnest.. finally! Writing this post is somewhat frustrating as it just serves as a reminder of what we should have […]

It was the best of times, it was the blurst of times..

01 Aug / by: M&R / 18 comments /

..and somehow it’s August already! Keeping this blog from collecting too much dust is becoming increasingly difficult lately, due to some unforeseen circumstances, however we’ll do our best — we have so much more to give! This past month has been a bit hectic.. the original plan for N+ on DS/PSP was that we would […]