Quick Fix

We’ve uploaded a new version of N v2.0 both online and for download, fixing a few of the major bugs — we’re still working on tracking down more. We’ll keep you posted!

http://www.thewayoftheninja.org/n_downloads.html

EDIT: A new new version is up now. Should fix episode unlocking problems.

36 Responses to “Quick Fix”

  1. porcorosso says:
    May 25th, 2013 at 3:46 pm

    I am so happy to have discovered the V2.0 to download just today after YEARs of waiting.
    However there is a bug in the metanet levels. First levels are NOT unlocked once I complete an episode, what gives ??
    Second, when I go to the metanet levels menu, I just get a searching message followed by a blank page. (users levels seem to work fine …)

  2. Oneiromancer says:
    May 25th, 2013 at 4:10 pm

    After downloading the new version, I played a level set that I hadn’t yet beaten and my progress was not saved. I wasn’t able to play the next set, nor did the levels show up in the single-level mode.

  3. Anonymous says:
    May 25th, 2013 at 4:39 pm

    I downloaded this new version, but still not unlocking the next episode when i complete an episode

  4. EddyMataGallos says:
    May 25th, 2013 at 6:28 pm

    Remember to login guys.

  5. EddyMataGallos says:
    May 25th, 2013 at 6:54 pm

    Oh btw, thanks a lot for the fix M&R, can we know which things were fixed, like, a changelog maybe?

  6. Oneiromancer says:
    May 25th, 2013 at 7:09 pm

    @EddyMataGallos: I thought of that; after my progress wasn’t updated, I checked and I was logged in.

  7. Oneiromancer says:
    May 25th, 2013 at 7:16 pm

    Logging out and logging back in doesn’t allow progress to be saved either.

  8. Tyler says:
    May 26th, 2013 at 4:33 am

    Yeah, my data isn’t being saved either :(

  9. Destiny says:
    May 26th, 2013 at 12:58 pm

    Not sure if somebody else mentioned this yet so I thought I would post: The launchpad sprite has no border in certain locations/directions. Here is a screenshot of a little testing I did:

    http://imgur.com/moZOZ1r

  10. kkstrong says:
    May 27th, 2013 at 3:46 am

    Do I need to back up my .sol before using? I just beat the game, and REALLY do not want to go through it again just to start high scoring at my leisure.

  11. EddyMataGallos says:
    May 27th, 2013 at 8:15 am

    Nah don’t worry, remember no progress is stored on the .sol now, just the account settings and something else. Everything is server-sided.

  12. Oneiromancer says:
    May 27th, 2013 at 10:42 am

    The fix worked! Thanks M&R!

  13. Pai says:
    May 27th, 2013 at 11:51 am

    Hi M&R – I occasionally get an error when completing some user levels.

    It seems to be map specific; for example every time I complete this map.
    http://www.thewayoftheninja.org/nv2.html?l=1615

    This is the message:

    Error: Error #2030: End of file was encountered.
    at flash.utils::ByteArray/readByte()
    at simulation.inputsource::InputSource_Base/DumpFrames()
    at simulation::Simulator/APP_GetReplayBytes()
    at com.metanet::App_MultiPurpose/storeGameStats()
    at com.metanet::App_MultiPurpose/triggerGameEnd()
    at com.metanet::App_MultiPurpose/tickGameInProgress()
    at com.metanet::App_MultiPurpose/tickGame()
    at com.metanet::App_MultiPurpose/tick()
    at NMediator/handleEnterFrame()
    at org.robotlegs.base::EventMap/routeEventToListener()
    at MethodInfo-119()

  14. Abe says:
    May 27th, 2013 at 12:48 pm

    PLEASE ADD FULLSCREEN MODE WITH PROPER SCALING!!! The “Zoom” goes too far, and Fullscreen by itself just gets rid of start bar.

  15. EddyMataGallos says:
    May 27th, 2013 at 5:44 pm

    Abe, right click–>Show everything (the option under the 100% option, not sure how its traslated in english version).

  16. remm says:
    May 28th, 2013 at 4:37 am

    Two comments.

    Where is boss mode?

    The current setup of the time-bar makes it difficult to highscore. After completing a level (or dying), the time/score disappears from the screen. So for those runs where I’m just a little bit slower than the highscore or my highscore, I cannot tell exactly how much slower I am. It makes runs much harder to tweak or change if I can’t judge how much faster or slower a particular variation is.
    Even better would be an implementation of the nreality feature of giving a frame count.

  17. remm says:
    May 28th, 2013 at 4:38 am

    Oh, and thanks for completing the game! I forgot to add that. We do appreciate it.

  18. EddyMataGallos says:
    May 28th, 2013 at 3:53 pm

    Hey remm, go check the global bug/suggestion list zaps has created on the forums:
    http://forum.droni.es/viewtopic.php?f=17&t=9792

    That one is already, but if you find any which is not there, you can post it right there ;)

  19. silas says:
    May 28th, 2013 at 9:25 pm

    I love that escape has the dual function of exiting full screen mode and quitting the game. Because whenever I leave full screen mode I want to lose all the progress I’ve made in the last 20 freaking minutes and start from scratch.

    Also, why Z and not Shift? Bring back Shift please!

  20. loudog says:
    May 28th, 2013 at 11:52 pm

    This update fixed my frame rate issues. I kind of wish I had waited to beat the game until now. Oh well, at least now I can high score. Thanks M&R, we all appreciate the work you’ve put into this.

  21. yupi says:
    May 29th, 2013 at 8:03 am

    A great game.

    A moodbreaker though:

    The linux standalone swf does not work with Chrome’s PepperFlash.

  22. EddyMataGallos says:
    May 29th, 2013 at 9:31 am

    silas, you can configure that on the settings menu.

  23. John says:
    May 30th, 2013 at 2:46 am

    Can N++ be available for PC/Mac/Linux purchase this time too? N+ was sadly only available for Xbox, PC or DS

  24. SANTAN says:
    May 30th, 2013 at 4:30 am

    Whenever i clear my browser history & cache of mozilla, all the N levels i cleared, disappears. I am back to the scratch level. Is there a way to store the completed and unlocked levels somewhere, so that even cleaning the system and browser has no effect of my N progress.

  25. EddyMataGallos says:
    May 30th, 2013 at 3:29 pm

    SANTAN try backuping your .sol file and replacing it everytime you clear your setting or pass CCleaner.
    On WinXP, its located here:

    C:\Documents and Settings\User/Application Data\Macromedia\Flash Player\#SharedObjects\Random_Letters_and_Numbers\localhost\Location_Of_Your_Nv2_Folder\Nv2-PC.exe

  26. EddyMataGallos says:
    May 30th, 2013 at 3:29 pm

    Remember that last part is also a folder, not an actual executable.
    C:\Documents and Settings\User/Application Data\Macromedia\Flash Player\#SharedObjects\Random_Letters_and_Numbers\localhost\Location_Of_Your_Nv2_Folder\Nv2-PC.exe\n_account.sol

  27. Trione says:
    May 30th, 2013 at 7:46 pm

    Floating boxes are occasionally missing a border.

    The last paragraph of the Story page has an extra occurrence of the word “skills”.

  28. kkstrong says:
    June 2nd, 2013 at 9:38 pm

    Just beat the game + userlevels. Yey

  29. mediate says:
    June 7th, 2013 at 10:59 pm

    Just beat the game, got this error:

    RangeError: Error #1125: The index 120 is out of range 120.
    at com.metanet.screens.episodes::EpisodesScreenMediator/onRegister()
    at org.robotlegs.base::MediatorBase/preRegister()
    at org.robotlegs.base::MediatorMap/registerMediator()
    at org.robotlegs.base::MediatorMap/createMediatorUsing()
    at org.robotlegs.base::MediatorMap/onViewAdded()
    at flash.display::DisplayObjectContainer/addChild()
    at N/changeScreen()
    at NMediator/showScreen()
    at NMediator/showEpisodes()
    at org.robotlegs.base::EventMap/routeEventToListener()
    at MethodInfo-119()
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at org.robotlegs.mvcs::Mediator/dispatch()
    at com.metanet.screens.menu::EpisodesButtonMediator/clicked()
    at org.robotlegs.base::EventMap/routeEventToListener()
    at MethodInfo-119()
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.metanet.ui::KeyboardNavigator/navigate()
    at com.metanet.screens.menu::MenuMediator/handleKeyDown()

    Occurs after I finished all episodes and I press on play game. idk what’s happening …

  30. Lisa says:
    November 13th, 2013 at 11:22 pm

    Hi, do you know where the .sol file is on Windows 8 so I can save it? I cant find it anywhere and every time I delete my browsing history and temporary internet files it wipes my Nv2 progress. Frustrating!! Brilliant game though bros and bro-esses :^)

  31. DJ_Moore says:
    April 22nd, 2014 at 10:53 pm

    I tried testing a level in Ned and this happened:

    An ActionScript error has occurred:

    RangeError: Error #1125: The index 0 is out of range 0.
    at simulation::Simulator/APP_EnablePlayer()
    at editor::Editor/Tick()
    at com.metanet.screens.editor::EditorApp/handleEnterFrame()

    If I press “Dismiss All” all moving objects disappear.

    Any suggestions?

    Many thanks, DJ_Moore

  32. M&R says:
    April 25th, 2014 at 5:02 pm

    @DJ_Moore: this is a known bug which is at the top of our programmer’s priority list! It should be fixed soon (he’s at TOJam this weekend so he’s busy) as soon as he has a spare day. Thanks for letting us know!

  33. Arcturus says:
    December 23rd, 2014 at 6:21 pm

    Hi, has there been any update on this Error#1125 that’s been hanging around forever. If any reminding needs doing it happens when you try to test a user designed level in the editor by pressing tab. An error comes up saying:
    An ActionScript error has occurred:
    RangeError: Error #1125: The index 0 is out of range 0.
    at simulation::Simulator/APP_EnablePlayer()
    at editor::Editor/Tick()
    at com.metanet.screens.editor::EditorApp/handleEnterFrame()
    I’m running Nv2-PC on Vista home premium 6.0, I have directX 11. It seems a lot of people are having this problem, any solution?
    Also, Merry Christmas everyone!

  34. M&R says:
    December 23rd, 2014 at 7:17 pm

    @Arcturus: the person who’s supposed to fix that bug has been swamped with other projects for the past few months — we can’t figure out how to reproduce it (it doesn’t happen on our machines), but it’s at the top of our list and will be fixed in the future.

    Does this happen in both the embedded-in-browser version and the stand-alone?

    Sorry about this!!

  35. bluedude says:
    March 17th, 2015 at 10:41 am

    when trying to make a level i am unable to test the level to see if it is going to work the way i want it to. Getting error message below:

    RangeError: Error #1125: The index 0 is out of range 0.
    at simulation::Simulator/APP_EnablePlayer()
    at editor::Editor/Tick()
    at com.metanet.screens.editor::EditorApp/handleEnterFrame()

    is there any way to fix this?

  36. M&R says:
    March 17th, 2015 at 11:39 am

    Thanks for reporting this — we’re aware of it and it’s at the very top of the programmer’s todo list, however unfortunately they’re in the middle of shipping their first solo title (Fate Tectonics) and haven’t had time to fix it yet (and we’re crazy busy with N++)

    Rest assured it will be fixed as soon as possible! Sorry about this :/

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