Tag Archive: happy holidays

Happy Holidays

2023 – Year of the Map Pack

24 Dec / by: M&R / 5 comments / tags : ,,,,,,

Well it’s that time again, time for the yearly check in from all of us here at Metanet Software, to let you know what we’re up to and how things are going. It’s been a pretty good year, finally — it feels like the past few have been pretty heavy, but this time things seem […]

N lamp with santa hat and neon christmas tree

Hindsight

25 Dec / by: M&R / 6 comments / tags : ,,

What a year, huh? It started out with so much potential and promise — we moved to a new city that we were excited to explore and get to know, we had gotten cracking on a new prototyping framework that we were looking forward to experimenting with and filling up with new ideas, and we’d […]

2019, we hardly knew ye

20 Dec / by: M&R / 3 comments / tags : ,

Seriously, where did the time go? It seemed like 2019 flew by… It was a busy year for us, full of big milestones and big changes. Metanet Software celebrated our 15th anniversary this year (details in this blog post), a landmark achievement in a tumultuous industry. We did a long retrospective in that linked blog […]

Joyeux N++

23 Dec / by: M&R / 8 comments / tags : ,,

Ho ho ho! Or whatever your favourite holiday mascot says. 😀 We’ve been working tirelessly all year adding to N++ and making it even better, and have we got gifts for you! First of all, Aaron and Nick are working on the PS4 Ultimate Edition patch as we speak. So we’ll get that into cert […]

Happy Holidays++

27 Dec / by: M&R / 12 comments / tags : ,,,,,

Happy Holidays! We have a last-minute gift for all you N++ fans: the Mac version is here! Tatham worked especially hard to get it out for the holidays, and he succeeded: it’s out right now! It’s a post-Christmas miracle 😀 Buy N++ for Mac here on Steam. Tell your friends! There was also a small […]

N++ Holiday Development Update!

05 Dec / by: M&R / 26 comments / tags : ,,,,,

Wow, it’s December already?! Time flies when you’re fixing bugs 😉 We just wanted to do a quick post to keep everyone informed about what’s going on with N++, and our development plans for the near future.   What’s new? Right now we’re currently working on finalizing support for Steamcloud; this was a pretty huge […]

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