We interrupt our regularly scheduled lack of blog posts to announce that this Saturday (May 10th), we will be showing N++ at Bit Bazaar, so if you’re in Toronto you should come and check it out!
Bit Bazaar is a cool game/craft fair that is part of TCAF, and there will be a ton of cool stuff to check out (and, apparently, eat!) there. We will be selling some of the gorgeous N++ stationary that we’ve been posting about on tumblr, a gorgeous limited edition poster, and we have a bunch of free stickers, moo cards, and buttons to give away too. Stop by and say hi!
We’re really excited to see what people think of the current build of N++; it’s not done yet, but it’s getting there. Since our last blog post, we’ve been working on:
- Colours: one of the most fun new aspects of N++ is that you can change colour schemes. Our previous demo (which we showed at Bit Summit and GDC) only had about 4 different sets of colours; the current demo has about 10.
- Levels: our current level count has passed 1000! (It’s currently 1016) This will probably change as we edit things, and we’ll continue to make levels until the game is out (and beyond, for stuff like the weekly challenges and DLC) — we’re still learning how to best use all of the new entities, and it’s been really rewarding to see our level designs get better and better and better and better. Our current demo only shows about 500 of the levels — we didn’t want people to feel too overwhelmed, and also we’d like to save some surprises for the full version
- Menus: the UI in N++ has been one of the most complex and time-consuming tasks… menus are hard! However, as Sportsfriends has recently shown, when you take care to make your menus special, it can really elevate the whole game. The current demo has a streamlined, minimal UI — we thought that a single screen would be more fun in a demo context than having to traverse a bunch of different menu screens — but the full version will have some pretty intricate and beautifully-animating UI.
- Multiplayer: Race and Deathmatch modes are being implemented and refined/iterated; we’re pretty excited about how they’ve turned out, we hope that Race especially will be worthy of serious competitive play. Of course there will be lots of options, so you can turn it into a silly party-game frenzy if you prefer
- Animation: the animations in the demo version are semi-placeholder — they look fine, however they’re not quite smooth enough, and all of the silly victory dances are missing. The dances in N++ are going to be even more awesome than ever before, because our friend Colin Mancer — who worked on Sound Shapes — is helping us make them. If you’ve ever wanted to see a ninja doing The Worm, N++ will be right up your alley!
We’ve also attended to the dozens of other things that small teams have to take care of: press releases, promo images, localization, etc. Basically, we’ve been busy… and we’re not quite done yet.
In the next few months we’ll have plenty more to show, including some new videos, and plenty more details to talk about, so stay tuned!
ps. New N bugfix build is coming very soon, stay tuned for that as well!