Update! Things are busy around here as we pour our efforts mainly into N++.
Fortunately, Golden Gear have been fixing some bugs in N v2.0, and this week we were able to find the time to create these new builds and get the online version up and running on The Way of the Ninja. Here’s what’s been fixed:
fixed in this build:
– When maximized, game window is not centred
– Beating the last episode generates an error message
– The pause key cannot be used to unpause the game
– no timebars in replays
– replays stop after the last player input
– the “new highscore” message only shows if you get the #1 score, rather than when you get on the high score list at all
– arcade mode can be resumed from the last level you started if you lose due to time out
– if your time remaining exceeds 999 seconds, the decimal point in your score is misplaced
– large scores do not appear correctly on the high score list
– coop scores being cached locally and used to check whether a new single player score is higher than previous effort
– playing coop and entering no input at all for one or the other during the entire run causes an error if the other player beats the level
– news xml throws an uncaught exception if it ever fails to load
– typos on the Story page
– replaced “speedruns” with “highscores” in the help section to be more consistent with language elsewhere
– new searches don’t reset to page 1
– the fps meter and debug fields block mouse events
– the bottom pane on the favourites page is shown even when no level is selected, leading to various issues
Thanks Golden Gear!
Also, the fully-featured online version of N v2.0 is now available for play on thewayoftheninja.org, here: https://www.thewayoftheninja.org/nv2.html
The downloadable version is here. (we modified the website a little to make it easier to navigate)
There was already an online version at Kongregate, but if you play online at The Way of the Ninja, you can create an account and log in, plus create levels and download them from the database, just as you can in the downloadable version. The fun part is that you can do this from any computer anywhere, and save your progress “in the cloud” (as long as you’re logged in). Exciting! It’s next-gen! The cloud!
Even more exciting? now you can send links to levels you’ve made via email or your favourite flavour of social media. Give it a whirl with a really quick level made early on to test the database: Pretty As A.
Tweet levels to @metanetsoftware, we’d love to try them!
Ultimately we’re hoping the online version will help N v2.0 be a bit more future proof than past versions have been.
So enjoy, and we’ll be back with some N++ related news soon!