Sorry for the lack of updates.. we had a big XBLA milestone on friday, and now we’re off to the Tokyo Game Show. Once we get back, things should settle down quite a bit — we’ll finally be able to return to working on Robotology!
Since we’re travelling to the land that’s all about the robots, it seems only fitting to put up our walking robot demo. We were originally saving this for after a few more physics demos, but what the hell..
(if you fling it around violently enough, you might encounter some problems — the legs can turn inside-out! we’re flying in 4 hours, and we didn’t have time to add angular constraints to keep the knees bending the right way..)
This is only a first step (ugh) towards having lumbering robots to run around on and interact with — the biped is simply playing back a pre-recorded walking animation. The next step is to add some procedural animation so that the robot tries to stay balanced, etc.