We spent all of September working on many different projects, and wrapping up the last few Difference Engine Initiative sessions, then working like mad to finish something cool to show you for this month’s post. Unfortunately, we didn’t get through as much as we would have liked, and we came up short. Probably not what you wanted to hear, but hang in there! We’ll have more for you soon.
We’re still working on the N editor, and are making progress. We want to make sure the interface is fluid and intuitive, fully-featured while still being easy to jump into: many conflicting design constraints are being wrestled with. We’re trying a few options to figure out a good balance between mouse and keyboard control, trying to support the old editor’s key shortcuts but also offering some new functionality that’s been sorely lacking.
The good news is that there should be a rich set of operations that make dealing with entities and tiles together much easier and more fun.
At the Hand Eye Society Social last night, the games from the Difference Engine Initiative were presented to a full house, which was very exciting. We had originally intended for this post to feature more info and links to the games each participant made, but that will have to come in a later post — there’s nothing up for public display yet.
Hopefully Erin Robinson’s excellent talk will also be posted online, so we’ll link to that as well if possible. Stay tuned!
Mare’s DEI game, Yeti (an adventure-ish game and the prequel to our upcoming game Office Yeti), ended up unfinished and very buggy, but we’ll be working to fix that just after we get back from Indiecade and will post a download here so you all can try it as soon as it’s in a more presentable state. There are a lot of interesting ideas there, but there’s still a lot of work to do! So many bugs to work out and a handful of scenes to finish. More on that soon.
And with that, we’re on our way to Indiecade for a much needed change-of-pace and a lot of hanging out with creative, insightful, interesting and awesome people — this could be just the refresher we need!
See you soon.