Here at Metanet Software, we don’t just make games, we make music as well. Raigan has been making electronic and other music since he was a teenager, and thinks he’s finally starting to get the hang of it 😉
We also like to support and encourage other game developers, artists and all flavours of game maker on their quest to express themselves using games as a medium. So with that in mind, here is a collection of loops from the archives, all made using the built-in synths and effects of Fruityloops, and 20mb of hand-crafted drum samples.
Let us know if you’d like to use any of these in your own projects (credit would be appreciated). Feedback is welcome!
Below are a whopping 200 tracks, 100 minutes, and 140 megabytes, and 3 exciting ways to consume:
Link 1: Loose (all the tracks stuffed into .zip)
Link 2: Mixed (all the tracks in a single .mp3)
Link 3: Slim (an assortment of the best tracks in a .zip)
If you like what you hear, you can check out more of Raigan’s music over at Soundcloud:
https://soundcloud.com/operator-operator-7
And also in the video at the top of the post. Enjoy!
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In case you’re curious, here are brief notes written by Raigan for each track, in alphabetical order:
4floored_alt – drum loop; I really love 909 low toms
acidattack02d – generic sci-fi tension (named after a pretty awesome mid-90s Millenium Records comp)
acumen07b – started out trying to copy Acufen, ended up with this
add00c – drum loop; maybe a bit too busy
alienrobot02d – Morr Music-inspired percussion
anthem00 – authoritative?
aquarius3 – the first and most successful half of an attempt to sample “Age of Aquarius/Let The Sunshine In”
arc01 – atmospheric; the snare is from a 909, but pitched down by an octave
arock00b – drum loop; it’s so easy to get the kick nice and solid when there’s no bass to fight it 🙂
backpain01d – vague menace
badass00 – drum loop; half-time 808 boom
bake01b – one of many experiments with heavily pitch-enveloped cymbals
barman01b – bass pattern copied from an MC Paul Barman song
beast04e – again with the menace; one of many attempts at a classic Goa Trance sawtooth bass
beatdown00 – drum loop; prominent marracas
bloc00 – drum loop; claps as hi-hats, based on a Bloc Party song
blockhead04c – dark and… brooding? one of many attempts at a sine-oscillator based lead
blueday01e – light and cheesy
blueprint04c – generic dark
blunt01e – a none-too-successful stab at micro-electro-house a-la Toolroom Knights comps
booka01d – heard a Booka Shade track with heavy bass, tried to achieve something similar; drums from Fausto Papetti’s cover of Barry White’s “Love’s Theme”
boom03e – yet more vaguely futuristic, semi-tense background music
boss00 – another cheesy one; it’s funny how hard it is to get two simple synth sounds to balance when they’re in the same octave.
breath01 – drum loop; early experiments in reversed cymbals
brought03c – funkier than usual; one of many tracks sampling Andrew White’s Who Got De Funk (Pt. 2), yet another favorite break
bstar01 – drum loop; based on a Binary Star song
buzzybeatle04b – love that whiney synth; sadly the rest doesn’t really gel
camp00b – drum loop; attempt at a heavier electro (a-la Felix Da Housecat) type of driving feel
cede08c – one that worked out pretty well; not really acid but wishes it was
changeup02c – experiments in sub-bass
chase02 – more sci-fi background ambiance
chembie01 – boss-fight music; the drums are from Roy Ayers’ Boogie Back
chipotle00 – outer space holding pattern (heavy on the sticks)
chipper02 – as close to chip-tunes as we’re likely to get; fairly sparse drums
choral01c – weird, a bit sad; this is probably a classical piece accidentally lifted from memory
classick00y – drum loop; I really prefer DR-110 and TR-606 kicks to 808/909
cookies01 – a bit silly, a bit Dr. Who; drums from Brother Soul’s “Cookies”
crapshoot03 – another dark-ish, sci-fi-ish mood
creep02 – experiment with automating each oscillator in a 3xOsc to play different chords
crucify04c – kick/tom pattern based on the Tori Amos song
csi00b – drum loop; pretty successful production-wise
damned01d – laid-back; the cymbal’s probably from yet another favorite breakbeat, Sound Experience’s “Devil With The Bust”
dank06 – a successful experiment with LFO-to-Env-Attack on the main synth; the rest doesn’t really gel yet
deep01b – one of many tracks featuring midi-delay with pitch-shifted octaves… it’s addictive
desper03 – a strange beat; the fast-LFO-to-Amp snare is copied from an early Warp Records track (maybe Autechre)
destructo02c – more upbeat and cheesy pop-y stuff
dibstop00b – drum loop; a stab at dubstep-y half-time
DnBhangup3_01c – unsuccessful attempt at early-90s “jungle”; using Amen Brother would have been too easy
doob00 – drum loop; another one with busy perc
double00 – double-time experiment
downer01 – lounge music; the noisy lead is a favorite sound
drive00b – drum loop; sounds like an attempt at electro breaks a-la Y4K comps
drone01dALT – an experiment with a long sweeping decay monosynth sound
dropd03e – some nice sounds, the drums are a bit too weak though
droplets02e – another drum-n-bass attempt, this time in a modern High Contrast vein
dynamole03 – names after the Riverdale’s song that inspired it; pop punk and chip tunes sort of crammed together
edan03 – bass pattern copied from a track off of “Beauty and the Beat”; I think Edan may have sampled it from a Hendrix song though so who knows
ellien00 – started as an attempt at Ellen Alien; ended up wherever the hell this is
englishindie02b – rhythm copied from a Bombay Bicycle Club song; another pop-punk-chip-tunes attempt
epoc00 – 808 + distortion = AWESOME
evilSynth02 – experiments with pitched percussion
fastbreak03 – attempt at classic old-school breaks style
fastcar05b – this honestly started as an attempt to copy the chord progression from the Tracy Chapman song; the wonders of tone-deafness
fastishAltb3_best – a stab at percussive techno; very old, hence sounds muffled and weak
filler04 – more background music for dark sci-fi
fiveohfive01b – a sad micro-ballad about a lonely robot
flambe02 – a rare occurance of a decent bass pattern not copied from someone else’s song!
flurm02c – more High Contrast apeing; the lead bleepy/sweepy part features some oft-used single-repeat 16th-note slap-back style delay
fog00 – drum loop; nice kick, boring everything else
formu00x3 – more vaguely dark generic electronic
fresh01 – experiments in funky basslines
fsf00 – drum loop; 4-on-the-floor is so overdone, the alternating kick/snare “2-and-2” beat is a lot harder to get working well
genmid01b – failed attempt at something based on a General Midi song
giveitup02 – old, silly synth+break experimenting, in the same vein as “cookies01”
goodfolks04c – one of the most successful tracks; inspired by “Follow Me” (Buck 65 w/ Sage Francis) and “Work the Angles” (Dilated Peoples)
groovin01 – cheeseball experiment with programming a decent ride cymbal; yet another sine-osc lead
growup01b – more pop-punk-ish stuff; reminds me a bit too much of The Crystals’ “Then He Kissed Me”
gui02b – an attempt at whatever sort of house/techno subgenre Gui Boratto makes; the lead is based loosely on a part from his track “Les Enfants”
hallways02c – more cheese; the flute-y backing pad is interesting though
hangup3_01e – laid-back but a bit evil
happy01 – music for imaginary video games: sunny green hills theme
happysoul_02b – drums from yet another classic breakbeat, this time Dave Cortez’ “Happy Soul With a Hook”
harm01c – another attempt at two harmonious synths in the same octave… it’s tricky
harpeg05 – Halloween vamping
haunted02 – another spooky/scary sounding track; drums from Bad Bascomb’s “Black Grass”
heard02 – more manic breakbeat+synth stuff
heavy00 – drum loop; distortion and phasors
hobo01c – pretty successful experiment with call+response snares; another attempt at modern drum-and-bass
hog03c – meh
houseorgan01b – one of two attempts to coax a decent “house organ” sound from a basic synth; it turns out the original is sample-based… damn you, Korg M1
howwedo04c – started out trying to mimic the style of Mt. Sims’ “How We Do”; didn’t really get there
howyouget03 – a pretty successful freak-out lead; another breakbeat+synth track
idle02b – I could listen to the drums from Little Richard’s “The Rill Thing” all day… they’re ridiculous
ihope01d – another stab at ye olde melodic drum-and-bass; another attempt at High Contrast that ends up closer to “Such Great Heights”
imgonna04c – a hard-boiled robot detective hits the streets
impeachford00b – some chords and some Skull Snaps
impending02 – urgent, menacing, frantic… sadly the drums are a bit too weak/washed out
infect03b – okay, second use of “Impeach the President”… I’m cut off! I do love a good deep sawtooth though.
inthecarhole03y – a sort-of cover attempt of Weezer’s “In the Garage”
isection00 – drum loop; based on a track from the game Internal Section’s soundtrack (by Shinju Hosoe)
japrobots00d – it’s pronounced “Ja-Probots”; based on something by Japandroids
jbs_03b – more breaks and synth; at attempt at the classic mid-90s XL Recordings nasal-y midrange bass sound
jeeps02 – swoopy, loopy
jigga04d – more synth+break weirdness; Amen Brother’s hidden in the background
jumper04 – the drum pattern is based on the Sleater-Kinney song
kinney05 – not sure which Sleater-Kinney track inspired this, but they’d probably be embarrassed/ashamed of the generic electronica that resulted
klutz01b – more drum-and-bass experimentation, this time trying to mimic something by Klute
knifey01c – drum pattern; weird off-beat shifted thing based on a pattern from early The Knife
knightly01d – inspired by the Toolroom Knights comps
koirg02c – chirpy insistent lead
laughter01d – laid-back and happy, maybe a bit melancholic
lectra00 – techno dabbling
letup01 – based on a backwards sample of “Everybody Let Up” by the Apples in Stereo (their response to the Beatles’ “I’m Only Sleeping”)
lost01e – atmospheric, happy, upbeat
luncho02 – one of very few successful attempts at pitched cymbals
lurch02b – mechanical electro
lurker05 – racing down dark rain-slicked city streets
mayonegg03d – a sort-of cover of The Smashing Pumpkins’ “Mayonnaise”
megalith00b – drum loop; yet another amazingly solid kick, the kind that never shows up in a more finished track
mellow01 – the pads are chopped from some famous ambient electronic work; snare and claps sometimes swap patterns back and forth, a fun trick
military04b – imagine a chorus of Russian soldiers shouting “hey!” at the very end of this, and it might make a bit more sense
mute01 – insistent angry synth
nastysynth04c – some Goa-inspired sounds, a classic “gated bandpass drone” and another appearance of Love’s Theme
needsbreak02b – for some reason this reminds me of the soundtrack to the first Gabriel Knight game
NES03 – an attempt at something with a similar feel to Koji Kondo’s Super Mario Bros theme
nowhere06e – PWM PWNs!
odyssey01e – more modern-ish up-tempo stuff; there’s a definite proclivity for rimshot/stick sounds
OL02d – playing with acid-inspired odd-length patterns fighting each other
overheard04 – a failed attempt at Goa
pab02b – can’t find the source of the guitar chord.. I think the song is called “Pablo” but that’s just a guess.
passive04b – another attempt at house organ
passtime0c – drum loop; cowbell and backwards snare
pastense01c – another semi-cover, based on Ned’s Atomic Dustbin’s “Past Tense”
petard02 – more electronic menacing atmosphere
plume01d – slidey twinkly ambience
plumpy02d – snarling tension
poetic02c – robot lullaby
posse02d – there’s a long story here; the lead phased part is based on an amazingly great track by Jason Fraser, a friend of a friend
postmodernage2b – more copyright infringement; another experiment with shifting a rhythm by a beat. old, hence the poor sound quality
process00b – vaguely inspired by Radioactive Man’s “Airlock”; the pitched kick really turned out well
pulse02b – more experimenting with 909 toms, and sidechained cymbals
pylo00b – based on a song from the soundtrack of the game Pylo Nouveau
queen02 – more angry-sounding electro-ish stuff
ramones02 – upbeat bit-pop
rampup04 – again with the angry
rhoomba03d – experiments in bassline programming; triplets and beyond!
rider01 – droning thumping evil background
riffer01c – another stab at electronic pop-punk; the distortion on the pad/guitar sound is wonderfully creamy
ringer04b – failed ringmod overdose attempt
robot02 – the bassline started as an attempt at something from the Oni soundtrack
rollies00 – drum loop; lots o the toms
rotor01c – decent drums; yet another chirpy lead
rpeg06x – synth+breaks+bandpass lead; the stuttery pad turned out not too shabby
saccharine00c – another track that for some reason evokes Gabriel Knight
saudade02c – bold percussion and another sub-bass experiment
saur01b – another rare original bass pattern success
saw05b – spooky, evil, creepy
scarling00d – based on some Scarling song… not sure which. anther experiment with shifting patterns back and forth by a beat.
scary02 – minimal drums, modelled harp, growly bass
school04d – really happy with how this is coming along; one of the few tracks with more than 2-3 simultaneous synth patterns
sequence05c – for some reason 4-on-the-floor is only convincing when other people do it
shangrila05e – more synth+breakbeat styles
shithouse02 – busy perc
sidechain01b – that robot is very upset about something
siva01 – slinkey bass and punchy drums
skimmer06b – my FAVORITE gated-bandpass-lead comes in about halfway through; drums from Alan Moorehouse’ “Soul Skimmer”
slidey03 – organ tones and a strange impatient drum pattern; the sawtooth bass-bomb sound is another favorite
sloanvoc02 – another electronic pop song; more sidechained cymbals
smbtwo01 – not sure what part of SMB’s soundtrack this is based on; more pitched drum experimenting
soda05b – complex cymbal programming, inspired by Ms. John Soda (possibly something from Morr’s “Blue Skied an’ Clear” comp)
soft_tesy3 – a pretty decent beat, based on some samples of The Soft Machine
stdio01 – drum loop; experiments with adding some siney bass
strut07b – another track that really came together well; the wailing shredded lead strangles itself in a really nice way
sun02 – the second half of the ill-fated attempt to sample “Age of Aquarius/Let the Sunshine In”. the bass is interesting at least.
takeoff00 – drum loop; another decently-punchy kick
tech3 – sticky techno
technical01d – more deep sawtooth bass
teleportation05 – a cover of Man With No Name’s “Teleport”
thehunt01c – more frantic chasing through dark city streets
thinny02d – another appearance of “The Devil With The Bust”; production is a bit poor/washed out/thin
thumper02 – sub-bass based on something from the second disc of “Deeper Shades of Hooj Vol. 2”
tip01 – inspired by Warp’s AI comps… not nearly as good though!
tommy03b – lush, dark; the chopped pad is another favorite sound
tompany02f – some more 909 tom-foolery. ha!
toolroom03 – another attempt at the style of Toolroom Knights
totalCrap_best – another old poorly-mixed track; the main ringmod drone is nice
tranny05c – more Goa flashbacks
trente01 – laid-back and a bit sad; inspired by Trentemoller
tried02c – another success in the field of drum programming; the chords aren’t bad either
tron03c – more acid-inspired wonky rhythms; the new Tron soundtrack was a bit disappointing
tune01c – a plaintive cyber-harpsichord, a distorted break and some sort of screech
twelve01 – drum loop; some subtle perc happening
UDM02b – another attempt at an odd kick/snare pattern
veggie02 – sounds like a veggiesaurus
walked02 – Joy Division’s “Walked in Line”, backwards
walking03 – sawtooth walking at a decent clip
wept02c – tragic soundscape
whingey03c – maybe a bit too wobbly
whogot02 – a fairly fleshed-out synth+break exploration; “Who Got De Funk” features prominently, along with saw-bass and some spacey pads.
[…] this instance, it’s 200 tracks – a whopping 100 minutes or 140 MB – of free videogame music, loops and samples available to download and use in your own games for absolutely nothing. Nada. Gratis. (But it would […]
dope, thanks raigan, gonna listen carefully to each one of these sometimes, lol.
any news on that n++ on steam?
Cheers! No news yet, we’re still working on it. There will be a lot more levels and some other new fun stuff 😉 Keep an eye here on the blog for news, or sign up for our mailing list (box below) to find out when it’s coming out!
If these are intended to be used for game music, err, what’s the license on these?
hi — you’re welcome to use them however you’d like, provided there’s a credit/attribution. You can email raigan at metanetsoftware dotcom if you have any other questions! 🙂