N++ Art Teaser Trailer from Metanet Software on Vimeo.

Tools for Gamemaking – Music Loops

12 May / by: M&R / 5 comments / tags : ,,,

Here at Metanet Software, we don’t just make games, we make music as well. Raigan has been making electronic and other music since he was a teenager, and thinks he’s finally starting to get the hang of it 😉

We also like to support and encourage other game developers, artists and all flavours of game maker on their quest to express themselves using games as a medium. So with that in mind, here is a collection of loops from the archives, all made using the built-in synths and effects of Fruityloops, and 20mb of hand-crafted drum samples.

Let us know if you’d like to use any of these in your own projects (credit would be appreciated). Feedback is welcome!

Below are a whopping 200 tracks, 100 minutes, and 140 megabytes, and 3 exciting ways to consume:
Link 1: Loose (all the tracks stuffed into .zip)

Link 2: Mixed (all the tracks in a single .mp3)

Link 3: Slim (an assortment of the best tracks in a .zip)

If you like what you hear, you can check out more of Raigan’s music over at Soundcloud:

And also in the video at the top of the post. Enjoy!


In case you’re curious, here are brief notes written by Raigan for each track, in alphabetical order:

4floored_alt – drum loop; I really love 909 low toms

acidattack02d – generic sci-fi tension (named after a pretty awesome mid-90s Millenium Records comp)

acumen07b – started out trying to copy Acufen, ended up with this

add00c – drum loop; maybe a bit too busy

alienrobot02d – Morr Music-inspired percussion

anthem00 – authoritative?

aquarius3 – the first and most successful half of an attempt to sample “Age of Aquarius/Let The Sunshine In”

arc01 – atmospheric; the snare is from a 909, but pitched down by an octave

arock00b – drum loop; it’s so easy to get the kick nice and solid when there’s no bass to fight it 🙂

backpain01d – vague menace

badass00 – drum loop; half-time 808 boom

bake01b – one of many experiments with heavily pitch-enveloped cymbals

barman01b – bass pattern copied from an MC Paul Barman song

beast04e – again with the menace; one of many attempts at a classic Goa Trance sawtooth bass

beatdown00 – drum loop; prominent marracas

bloc00 – drum loop; claps as hi-hats, based on a Bloc Party song

blockhead04c – dark and… brooding? one of many attempts at a sine-oscillator based lead

blueday01e – light and cheesy

blueprint04c – generic dark

blunt01e – a none-too-successful stab at micro-electro-house a-la Toolroom Knights comps

booka01d – heard a Booka Shade track with heavy bass, tried to achieve something similar; drums from Fausto Papetti’s cover of Barry White’s “Love’s Theme”

boom03e – yet more vaguely futuristic, semi-tense background music

boss00 – another cheesy one; it’s funny how hard it is to get two simple synth sounds to balance when they’re in the same octave.

breath01 – drum loop; early experiments in reversed cymbals

brought03c – funkier than usual; one of many tracks sampling Andrew White’s Who Got De Funk (Pt. 2), yet another favorite break

bstar01 – drum loop; based on a Binary Star song

buzzybeatle04b – love that whiney synth; sadly the rest doesn’t really gel

camp00b – drum loop; attempt at a heavier electro (a-la Felix Da Housecat) type of driving feel

cede08c – one that worked out pretty well; not really acid but wishes it was

changeup02c – experiments in sub-bass

chase02 – more sci-fi background ambiance

chembie01 – boss-fight music; the drums are from Roy Ayers’ Boogie Back

chipotle00 – outer space holding pattern (heavy on the sticks)

chipper02 – as close to chip-tunes as we’re likely to get; fairly sparse drums

choral01c – weird, a bit sad; this is probably a classical piece accidentally lifted from memory

classick00y – drum loop; I really prefer DR-110 and TR-606 kicks to 808/909

cookies01 – a bit silly, a bit Dr. Who; drums from Brother Soul’s “Cookies”

crapshoot03 – another dark-ish, sci-fi-ish mood

creep02 – experiment with automating each oscillator in a 3xOsc to play different chords

crucify04c – kick/tom pattern based on the Tori Amos song

csi00b – drum loop; pretty successful production-wise

damned01d – laid-back; the cymbal’s probably from yet another favorite breakbeat, Sound Experience’s “Devil With The Bust”

dank06 – a successful experiment with LFO-to-Env-Attack on the main synth; the rest doesn’t really gel yet

deep01b – one of many tracks featuring midi-delay with pitch-shifted octaves… it’s addictive

desper03 – a strange beat; the fast-LFO-to-Amp snare is copied from an early Warp Records track (maybe Autechre)

destructo02c – more upbeat and cheesy pop-y stuff

dibstop00b – drum loop; a stab at dubstep-y half-time

DnBhangup3_01c – unsuccessful attempt at early-90s “jungle”; using Amen Brother would have been too easy

doob00 – drum loop; another one with busy perc

double00 – double-time experiment

downer01 – lounge music; the noisy lead is a favorite sound

drive00b – drum loop; sounds like an attempt at electro breaks a-la Y4K comps

drone01dALT – an experiment with a long sweeping decay monosynth sound

dropd03e – some nice sounds, the drums are a bit too weak though

droplets02e – another drum-n-bass attempt, this time in a modern High Contrast vein

dynamole03 – names after the Riverdale’s song that inspired it; pop punk and chip tunes sort of crammed together

edan03 – bass pattern copied from a track off of “Beauty and the Beat”; I think Edan may have sampled it from a Hendrix song though so who knows

ellien00 – started as an attempt at Ellen Alien; ended up wherever the hell this is

englishindie02b – rhythm copied from a Bombay Bicycle Club song; another pop-punk-chip-tunes attempt

epoc00 – 808 + distortion = AWESOME

evilSynth02 – experiments with pitched percussion

fastbreak03 – attempt at classic old-school breaks style

fastcar05b – this honestly started as an attempt to copy the chord progression from the Tracy Chapman song; the wonders of tone-deafness

fastishAltb3_best – a stab at percussive techno; very old, hence sounds muffled and weak

filler04 – more background music for dark sci-fi

fiveohfive01b – a sad micro-ballad about a lonely robot

flambe02 – a rare occurance of a decent bass pattern not copied from someone else’s song!

flurm02c – more High Contrast apeing; the lead bleepy/sweepy part features some oft-used single-repeat 16th-note slap-back style delay

fog00 – drum loop; nice kick, boring everything else

formu00x3 – more vaguely dark generic electronic

fresh01 – experiments in funky basslines

fsf00 – drum loop; 4-on-the-floor is so overdone, the alternating kick/snare “2-and-2” beat is a lot harder to get working well

genmid01b – failed attempt at something based on a General Midi song

giveitup02 – old, silly synth+break experimenting, in the same vein as “cookies01”

goodfolks04c – one of the most successful tracks; inspired by “Follow Me” (Buck 65 w/ Sage Francis) and “Work the Angles” (Dilated Peoples)

groovin01 – cheeseball experiment with programming a decent ride cymbal; yet another sine-osc lead

growup01b – more pop-punk-ish stuff; reminds me a bit too much of The Crystals’ “Then He Kissed Me”

gui02b – an attempt at whatever sort of house/techno subgenre Gui Boratto makes; the lead is based loosely on a part from his track “Les Enfants”

hallways02c – more cheese; the flute-y backing pad is interesting though

hangup3_01e – laid-back but a bit evil

happy01 – music for imaginary video games: sunny green hills theme

happysoul_02b – drums from yet another classic breakbeat, this time Dave Cortez’ “Happy Soul With a Hook”

harm01c – another attempt at two harmonious synths in the same octave… it’s tricky

harpeg05 – Halloween vamping

haunted02 – another spooky/scary sounding track; drums from Bad Bascomb’s “Black Grass”

heard02 – more manic breakbeat+synth stuff

heavy00 – drum loop; distortion and phasors

hobo01c – pretty successful experiment with call+response snares; another attempt at modern drum-and-bass

hog03c – meh

houseorgan01b – one of two attempts to coax a decent “house organ” sound from a basic synth; it turns out the original is sample-based… damn you, Korg M1

howwedo04c – started out trying to mimic the style of Mt. Sims’ “How We Do”; didn’t really get there

howyouget03 – a pretty successful freak-out lead; another breakbeat+synth track

idle02b – I could listen to the drums from Little Richard’s “The Rill Thing” all day… they’re ridiculous

ihope01d – another stab at ye olde melodic drum-and-bass; another attempt at High Contrast that ends up closer to “Such Great Heights”

imgonna04c – a hard-boiled robot detective hits the streets

impeachford00b – some chords and some Skull Snaps

impending02 – urgent, menacing, frantic… sadly the drums are a bit too weak/washed out

infect03b – okay, second use of “Impeach the President”… I’m cut off! I do love a good deep sawtooth though.

inthecarhole03y – a sort-of cover attempt of Weezer’s “In the Garage”

isection00 – drum loop; based on a track from the game Internal Section’s soundtrack (by Shinju Hosoe)

japrobots00d – it’s pronounced “Ja-Probots”; based on something by Japandroids

jbs_03b – more breaks and synth; at attempt at the classic mid-90s XL Recordings nasal-y midrange bass sound

jeeps02 – swoopy, loopy

jigga04d – more synth+break weirdness; Amen Brother’s hidden in the background

jumper04 – the drum pattern is based on the Sleater-Kinney song

kinney05 – not sure which Sleater-Kinney track inspired this, but they’d probably be embarrassed/ashamed of the generic electronica that resulted

klutz01b – more drum-and-bass experimentation, this time trying to mimic something by Klute

knifey01c – drum pattern; weird off-beat shifted thing based on a pattern from early The Knife

knightly01d – inspired by the Toolroom Knights comps

koirg02c – chirpy insistent lead

laughter01d – laid-back and happy, maybe a bit melancholic

lectra00 – techno dabbling

letup01 – based on a backwards sample of “Everybody Let Up” by the Apples in Stereo (their response to the Beatles’ “I’m Only Sleeping”)

lost01e – atmospheric, happy, upbeat

luncho02 – one of very few successful attempts at pitched cymbals

lurch02b – mechanical electro

lurker05 – racing down dark rain-slicked city streets

mayonegg03d – a sort-of cover of The Smashing Pumpkins’ “Mayonnaise”

megalith00b – drum loop; yet another amazingly solid kick, the kind that never shows up in a more finished track

mellow01 – the pads are chopped from some famous ambient electronic work; snare and claps sometimes swap patterns back and forth, a fun trick

military04b – imagine a chorus of Russian soldiers shouting “hey!” at the very end of this, and it might make a bit more sense

mute01 – insistent angry synth

nastysynth04c – some Goa-inspired sounds, a classic “gated bandpass drone” and another appearance of Love’s Theme

needsbreak02b – for some reason this reminds me of the soundtrack to the first Gabriel Knight game

NES03 – an attempt at something with a similar feel to Koji Kondo’s Super Mario Bros theme

nowhere06e – PWM PWNs!

odyssey01e – more modern-ish up-tempo stuff; there’s a definite proclivity for rimshot/stick sounds

OL02d – playing with acid-inspired odd-length patterns fighting each other

overheard04 – a failed attempt at Goa

pab02b – can’t find the source of the guitar chord.. I think the song is called “Pablo” but that’s just a guess.

passive04b – another attempt at house organ

passtime0c – drum loop; cowbell and backwards snare

pastense01c – another semi-cover, based on Ned’s Atomic Dustbin’s “Past Tense”

petard02 – more electronic menacing atmosphere

plume01d – slidey twinkly ambience

plumpy02d – snarling tension

poetic02c – robot lullaby

posse02d – there’s a long story here; the lead phased part is based on an amazingly great track by Jason Fraser, a friend of a friend

postmodernage2b – more copyright infringement; another experiment with shifting a rhythm by a beat. old, hence the poor sound quality

process00b – vaguely inspired by Radioactive Man’s “Airlock”; the pitched kick really turned out well

pulse02b – more experimenting with 909 toms, and sidechained cymbals

pylo00b – based on a song from the soundtrack of the game Pylo Nouveau

queen02 – more angry-sounding electro-ish stuff

ramones02 – upbeat bit-pop

rampup04 – again with the angry

rhoomba03d – experiments in bassline programming; triplets and beyond!

rider01 – droning thumping evil background

riffer01c – another stab at electronic pop-punk; the distortion on the pad/guitar sound is wonderfully creamy

ringer04b – failed ringmod overdose attempt

robot02 – the bassline started as an attempt at something from the Oni soundtrack

rollies00 – drum loop; lots o the toms

rotor01c – decent drums; yet another chirpy lead

rpeg06x – synth+breaks+bandpass lead; the stuttery pad turned out not too shabby

saccharine00c – another track that for some reason evokes Gabriel Knight

saudade02c – bold percussion and another sub-bass experiment

saur01b – another rare original bass pattern success

saw05b – spooky, evil, creepy

scarling00d – based on some Scarling song… not sure which. anther experiment with shifting patterns back and forth by a beat.

scary02 – minimal drums, modelled harp, growly bass

school04d – really happy with how this is coming along; one of the few tracks with more than 2-3 simultaneous synth patterns

sequence05c – for some reason 4-on-the-floor is only convincing when other people do it

shangrila05e – more synth+breakbeat styles

shithouse02 – busy perc

sidechain01b – that robot is very upset about something

siva01 – slinkey bass and punchy drums

skimmer06b – my FAVORITE gated-bandpass-lead comes in about halfway through; drums from Alan Moorehouse’ “Soul Skimmer”

slidey03 – organ tones and a strange impatient drum pattern; the sawtooth bass-bomb sound is another favorite

sloanvoc02 – another electronic pop song; more sidechained cymbals

smbtwo01 – not sure what part of SMB’s soundtrack this is based on; more pitched drum experimenting

soda05b – complex cymbal programming, inspired by Ms. John Soda (possibly something from Morr’s “Blue Skied an’ Clear” comp)

soft_tesy3 – a pretty decent beat, based on some samples of The Soft Machine

stdio01 – drum loop; experiments with adding some siney bass

strut07b – another track that really came together well; the wailing shredded lead strangles itself in a really nice way

sun02 – the second half of the ill-fated attempt to sample “Age of Aquarius/Let the Sunshine In”. the bass is interesting at least.

takeoff00 – drum loop; another decently-punchy kick

tech3 – sticky techno

technical01d – more deep sawtooth bass

teleportation05 – a cover of Man With No Name’s “Teleport”

thehunt01c – more frantic chasing through dark city streets

thinny02d – another appearance of “The Devil With The Bust”; production is a bit poor/washed out/thin

thumper02 – sub-bass based on something from the second disc of “Deeper Shades of Hooj Vol. 2”

tip01 – inspired by Warp’s AI comps… not nearly as good though!

tommy03b – lush, dark; the chopped pad is another favorite sound

tompany02f – some more 909 tom-foolery. ha!

toolroom03 – another attempt at the style of Toolroom Knights

totalCrap_best – another old poorly-mixed track; the main ringmod drone is nice

tranny05c – more Goa flashbacks

trente01 – laid-back and a bit sad; inspired by Trentemoller

tried02c – another success in the field of drum programming; the chords aren’t bad either

tron03c – more acid-inspired wonky rhythms; the new Tron soundtrack was a bit disappointing

tune01c – a plaintive cyber-harpsichord, a distorted break and some sort of screech

twelve01 – drum loop; some subtle perc happening

UDM02b – another attempt at an odd kick/snare pattern

veggie02 – sounds like a veggiesaurus

walked02 – Joy Division’s “Walked in Line”, backwards

walking03 – sawtooth walking at a decent clip

wept02c – tragic soundscape

whingey03c – maybe a bit too wobbly

whogot02 – a fairly fleshed-out synth+break exploration; “Who Got De Funk” features prominently, along with saw-bass and some spacey pads.

comments ( 5 )

  • […] this instance, it’s 200 tracks – a whopping 100 minutes or 140 MB – of free videogame music, loops and samples available to download and use in your own games for absolutely nothing. Nada. Gratis. (But it would […]

  • dope, thanks raigan, gonna listen carefully to each one of these sometimes, lol.
    any news on that n++ on steam?

  • Cheers! No news yet, we’re still working on it. There will be a lot more levels and some other new fun stuff 😉 Keep an eye here on the blog for news, or sign up for our mailing list (box below) to find out when it’s coming out!

  • If these are intended to be used for game music, err, what’s the license on these?

  • hi — you’re welcome to use them however you’d like, provided there’s a credit/attribution. You can email raigan at metanetsoftware dotcom if you have any other questions! 🙂

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