There were a few technical hitches, but the tournament we held at PAX last week was pretty great! Our 8 finalists were playing for these fantastic prizes: https://twitter.com/metanetsoftware/status/506107991977103361/photo/1 We’ve uploaded video capture of the final day (quarter-, semi-, and final-finals) if you’d like to check it out: https://www.youtube.com/watch?v=hXdETgJODdw Unfortunately we couldn’t record the crowd/etc., so […]

Good news, N++ fans! We’re ready to debut the new and improved Race Mode and we’re going do it at PAX (August 29-September 1), in the Indie Megabooth. Come check it out, and say hi! You might remember Race Mode from N+ on XBLA — it was a great party game that where you could […]

You may have noticed that Sony posted this today over on the Playstation Blog: https://blog.us.playstation.com/2014/06/05/playstation-at-e3-2014-livestream-details-booth-game-list/ Yes, we can finally announce that N++ will be playable at E3! There are a few more surprises with respect to that that we’re really excited about, but we’re not sure we can talk about them yet — we will […]

We interrupt our regularly scheduled lack of blog posts to announce that this Saturday (May 10th), we will be showing N++ at Bit Bazaar, so if you’re in Toronto you should come and check it out! Bit Bazaar is a cool game/craft fair that is part of TCAF, and there will be a ton of […]

Hello again! We have good news for all you N++ fans out there — your patience is finally starting to be rewarded. We’re at a point where we can start to unveil N++ to the world, which is exciting. The game is pulling together, and it’s looking and feeling really great. Wish you could play […]
Happy New Year! It’s going to be an exciting one. But first, let’s look back on 2013 a bit. 2013 was a remarkably busy year for us, right out of the gate. We’d spent most of 2012 finalizing N v2.0, and 2013 started with a bang. Let’s look at that launch video one more […]
Hello again! We’re still hard at work on N++. Here’s what we’ve been up to in the past month or so. We’ve moved from in-progress designs and prototyping to finalizing graphics, animations and effects, plus all the UI. When all that is in the game, we can finally get screenshots and start really seeing how […]

Welcome to the first post dedicated to an aspect of N++! We’ll try to do more of these on different stages of development whenever we can find the time — things have been pretty crazy around here as we try to get this game to come together. Right now we’re working on finalizing […]

Yes, it’s happening: N++ is well on its way to PS4. We’ve been working on it since late 2012, so it’s nice to finally be able to talk about it! However, before we talk about the future, lets rewind to the past a little. For those of you not familiar with the backstory: almost 10 […]
Wow, July’s come and gone and we haven’t kept you up to date — sorry about that! This summer has been really busy with N++, as well as lots of other random stuff, including attending a friend’s beautiful wedding out of town. That was a short but refreshing break — it’s helped us stay positive […]