We just came across this comment (by NAUGHT); it caught us rather off guard as we never considered having different levels for each version of N+ to be a bad thing. In fact, using the same maps for DS/PSP was suggested by the developers, and we actually argued against it since we figured it might […]
Platform-Specific N+ Levels: Bad Choice?
04 Jul / by: M&R / 12 comments /SUBLiME WiNNERS!
02 Jul / by: M&R / 9 comments /Judging/selection for SUBLiME has ended; the maps which will be featured in N+ have been chosen. Check them out here! Thanks to everyone who submitted something — you’ll be getting a special thank-you from us sometime this summer.
Blimey! ..and an XBLA update
27 Jun / by: M&R / 4 comments /Some Eurogamer readers have apparently taken our whimsical trip down silly lane a bit too seriously.. We were only “taking the piss“! (I think that’s how you say it..) [added: XBLA update for Will] In other N+ news, the XBLA version is coming along great — we’ve been playing the alpha version for about a […]
Eurogamer Strikes Out
22 Jun / by: M&R / 26 comments /A few weeks ago, Eurogamer.net posted this article concerning N+. Unfortunately it contained not one, not two, but three factual errors. Actually, it’s more like 3.5.. but that would ruin the baseball metaphor so we’ll round down. Just to clear things up: The ninja’s name IS NOT “N”! The article refers to “a ninja called […]
Last day for entries: the SUBLiME
18 Jun / by: M&R / 5 comments /Today, Monday June 18, is the last day to submit your Unique and Brilliant maps. You’ve got until 10:00pm EST to get those last minute ideas in! Don’t forget to check out our Instructable if you need help making a good level, and here’s the link for SUBLiME one more time. Good luck!
Robotology: the story thus far, part the third.
14 Jun / by: M&R / 15 comments /Time’s starting to get tight around here due to a bunch of N+ related deadlines.. however we’re going to do our best to keep this delicious blog from getting too stale. Let’s just backtrack a bit. This was almost exactly a year ago: we made all sorts of soft-collision/simple physics experiments (as mentioned previously) we […]
Make It For Yourself
08 Jun / by: M&R / 13 comments /the following excerpt is from an actual interview: — [GAMEMAG]: Speaking more generally, how do you feel about the game now? [INDIEDEVELOPER]: We’ve been delighted with [INDIEGAME]. It did great in the reviews, and its been really popular with our fanbase and a whole new bunch of people too. It’s our most popular game to […]
The SUBLiME
04 Jun / by: M&R / 48 comments /SUBLiME, the Submit Unique and Brilliant Levels in to Metanet Event, launches today. It’s only open for two weeks, so get ready to make some great N levels, really really quickly. We’re accepting submissions of levels specifically made for this event, using special versions of Ned (available at the SUBLiME entry page; link below) from […]
Casual Lames
03 Jun / by: M&R / 21 comments /Let’s face it: casual games are demeaning to the entire game development community. In other media, “casual” products are more commonly referred to as “trash” — you have your trashy romance novels, your lip-synching boy bands, your cheesy reality tv and your god-awful Uwe Boll flicks. In other words, material that’s been cynically engineered with […]
Robotology: the story thus far, part deux
01 Jun / by: M&R / 18 comments /One caveat on the following: it all seems to be written in the past tense, but this shouldn’t be mistaken as an indication that things have changed in the present! Past tense just seems more suitable for telling a tale that’s over a year old. Once again, apologies for not starting this blogging process sooner! […]