meta-review: Bionic Commando remake

16 Oct / by: M&R / 26 comments /

Wow.. this is exactly what’s wrong with commercial games. When we first heard of this project, we were worried that yet another grappling/physics-based game would be coming to take on Robotology. After watching the video, all we could think was “this is the sound of a great game being F’d in the A”. They couldn’t […]

We Love Japan

10 Oct / by: M&R / 10 comments /

The bad news is that, yet again, we have to halt work on Robotology in order to work on N+. After a couple weeks of DS/PSP level work, we should be able to return to it yet again, for good this time. Hopefully. The good news is, we went to Japan! It was fantastic. Japan […]

A Quick Word.. Plus a Walking Robot!

16 Sep / by: M&R / 11 comments /

Sorry for the lack of updates.. we had a big XBLA milestone on friday, and now we’re off to the Tokyo Game Show. Once we get back, things should settle down quite a bit — we’ll finally be able to return to working on Robotology! Since we’re travelling to the land that’s all about the […]

N+ and PAX

30 Aug / by: M&R / 14 comments /

We just got home from attending PAX2007; it was exhausting, but fun! The two of us and Nick had a booth where we were showing the XBLA version of N+. We were sort of hidden in the far-left corner of the expo floor — but luckily right next to the men’s room, ensuring lots of […]

Robotology: Metaphysical

19 Aug / by: M&R / 14 comments /

Apologies for the continued infrequency of posting, it’s been non-stop deadlines for the past several weeks. woooooo! exhausting. By mid-September we should be able to move N+ work to part-time and return to Robotology in earnest.. finally! Writing this post is somewhat frustrating as it just serves as a reminder of what we should have […]

It was the best of times, it was the blurst of times..

01 Aug / by: M&R / 18 comments /

..and somehow it’s August already! Keeping this blog from collecting too much dust is becoming increasingly difficult lately, due to some unforeseen circumstances, however we’ll do our best — we have so much more to give! This past month has been a bit hectic.. the original plan for N+ on DS/PSP was that we would […]

Robotology, the end of the end of the beginning of the story thus far.

12 Jul / by: M&R / 9 comments /

Assuming you’ve read the first post in this gripping two-part tale, we’ll just get straight to the goods: how things went. After some very brief tests, we rejected (1) methods altogether. To be fair we didn’t really give them an honest chance, as past experience with (1a) made us feel that that sort of system […]

Robotology, the beginning of the end of the beginning of the story thus far.

10 Jul / by: M&R / 8 comments /

This will hopefully be the final “retrospective” Robotology post, with future posts concerning what we’re currently working on rather than what we have worked on. EDIT: this post was too damn long, so it looks like it will have to be a two-parter.. hence the absolutely hilarious title. Previously we mentioned the first of our […]

Platform-Specific N+ Levels: Bad Choice?

04 Jul / by: M&R / 12 comments /

We just came across this comment (by NAUGHT); it caught us rather off guard as we never considered having different levels for each version of N+ to be a bad thing. In fact, using the same maps for DS/PSP was suggested by the developers, and we actually argued against it since we figured it might […]

SUBLiME WiNNERS!

02 Jul / by: M&R / 9 comments /

Judging/selection for SUBLiME has ended; the maps which will be featured in N+ have been chosen. Check them out here! Thanks to everyone who submitted something — you’ll be getting a special thank-you from us sometime this summer.

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