Welcome to the new site!

07 May / by: M&R / 7 comments / tags :

hi everyone! As you may have noticed, there have been some changes around here — we thought it was time to refresh the site and reorganize a little. Here’s what’s new: We’re still working on finishing N++ for Steam, and should have more news for you shortly. We’re hoping to release it by the end […]

N Tutorial A – Collision Detection and Response

07 May / by: M&R / 6 comments / tags : ,,

N Tutorial A – Collision Detection and Response table of contents SECTION   0: General Introduction SECTION   1: Separating Axis Theorem SECTION   2: Separating Axis Theorem for AABBs SECTION   3: Separating Axis Theorem for Circles SECTION   4: Separating Axis Theorem for Points SECTION   5: Fast-Moving Objects SECTION   6: Conclusion […]

N Tutorial B – Broad-Phase Collision

07 May / by: M&R / 6 comments / tags : ,,

N Tutorial B – Broad-Phase Collision table of contents SECTION   0: General Introduction SECTION   1: Basic Tile Grid SECTION   2: Advanced Tile Grid SECTION   3: Object Grid SECTION   4: Raycasting SECTION   5: Conclusion / Source Code WORKS CITED   SECTION 0: General Introduction The previous tutorial examined how “narrow-phase” […]

The Cat is Out of the Bag

10 Feb / by: M&R / 48 comments / tags :

Maybe you’ve heard the rumours that N++ is coming to Steam — well even if you haven’t, we’re here to confirm that yes, N++ is definitely coming to Steam! You’ve been asking us for 8 years when we’d bring N to Steam, and we’re thrilled to finally announce that the time is now! Well ok […]

Our Top 5 Best Moments of 2015

28 Dec / by: M&R / 11 comments / tags : ,,

As this year winds down, we took some time to reflect on our favourite moments. Not surprisingly, they’re all about N++, since it’s been a particularly N++ centric year 😉 It was too hard to order these, so consider them all tied for the number 1 spot. Here we go! 5. Launch We launched N++ […]

Moving Forward++

30 Oct / by: M&R / 57 comments / tags : ,

It has now been 3 months since N++ launched, and it’s safe to say that there have been some highs and lows. On the plus (plus) side, we’re incredibly happy with N++. It’s a great game that is close to what we wanted to make when we set out on this journey. We’re so happy […]

N++ IS HERE

28 Jul / by: M&R / 129 comments / tags : ,

July 28th, 2015: N++ Day! You can get it right now, and you totally should: https://store.playstation.com/#!/en-us/games/n/cid=UP2108-CUSA00041_00-NPPGAMENPPGAMENP YES! We’re so excited. It’s been a really long road, longer than we expected and longer than we wanted, but you know what? We couldn’t be happier with how the game came out, and we think you’ll be able […]

N++ is coming!

14 Jul / by: M&R / 64 comments / tags : ,

Today we have some exciting news: N++ is coming, and this time it’s really, tangibly soon! It’s finally time! Check out our release date announcement trailer: https://www.youtube.com/watch?v=llMTIG3mukA (The video was once again made by Richard E. Flanagan, and the music is by Raigan Burns) Yes! You’ll have N++ in your hands at the end of […]

N++ Beta Contesque!

12 Jun / by: M&R / 89 comments / tags : ,

As faithful readers of this blog know, we are getting all the N++ code prepped for certification, but launch day may still be a ways off. We’ll keep you posted, but in the meantime, we have some exciting news! We’re doing a private Beta Test with a small group of players, to make sure the […]

Update++

30 May / by: M&R / 16 comments / tags :

Hello again! It’s been a long time since our last update because we’ve been feverishly working to get N++ finished. We’re still not quite there — the launch build is content-complete, but we are still working on the code side, which can be pretty time-consuming. (For example, adding trophies requires a lot of code and […]

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