Surprise! We have a few updates to the N v2.0 beta for you to check out. Thanks for all the feedback you’ve been emailing and posting to the blog and forum, by the way, it’s helped identify quite a few bugs. We and Golden Gear Games have been working tirelessly all month on fixing them, […]
Category Archive: news
Yes, N v2.0 is finally coming together, and as promised we have for you a new beta version to try out. Hooray! Most of the obvious kinks from the initial beta have been worked out; we’re looking forward to a whole new batch of problems 🙂 Here you go! N v2.0 Public Beta For our […]
Almost there… [EDIT: *(&!$(^%$!&]
31 Dec / by: M&R / 44 comments /We’re still madly working to get the N v2.0 public beta out before the end of the year… it’s going to be close, and although we REALLY tried all year to avoid this last-minute panic, sometimes there’s nothing you can do! We had hoped to be done early so that we would have time to […]
Huge apologies!
28 Nov / by: M&R / 49 comments /Oh wow, we just noticed now it’s been 8 months since our last blog post. We are so sorry about that! We’ve had our heads down feverishly working on the N v2.0 update and have been hit with some delays and unanticipated problems, and completely lost track of time. But to be totally honest, part […]
It’s that time of year again, the annual migration of game developers to the Game Developer’s Conference in San Francisco. Our flight was delayed, which is kind of lucky because in our rush to pack we forgot to write a blog post! A couple weeks ago we reached +500 new N levels; initially we were […]
Happy Valentine’s Day! If you see us in person over the next little while, we’ll give you a printed version of this year’s delightful valentine card (they are slightly different from the digital version above). We started making corporate valentines so we could more easily express to others that we really appreciate […]
Wow, December already. It’s been an incredibly busy year, and time is just flying by. First of all, in case anyone missed it, we’ve started the long overdue process of cleaning up the N v1.4 highscores, and can always use more help. If you know of a highscore that was acquired by cheating, please collect […]
A Tiring October
31 Oct / by: M&R / 25 comments /We’re back from Indiecade and have had a hectic month full of meetings and scrambling to accomplish something. It’s been busy, but not as busy with game-development as we’d like, so we’re a little behind. Down, but definitely not out. This was our first time at Indiecade, and it was great to see all […]
The September Issue
04 Oct / by: M&R / 12 comments /We spent all of September working on many different projects, and wrapping up the last few Difference Engine Initiative sessions, then working like mad to finish something cool to show you for this month’s post. Unfortunately, we didn’t get through as much as we would have liked, and we came up short. Probably not what […]
Post Coming Soon!
30 Sep / by: M&R / 2 comments /We’re frantically working on a few things before leaving for Indiecade, and will have time to write a post summarizing them on October 4th. Sorry for the delay! In the meantime, here’s some music! https://soundcloud.com/operator-operator https://soundcloud.com/operator-operator-2