hi everyone! As you may have noticed, there have been some changes around here — we thought it was time to refresh the site and reorganize a little. Here’s what’s new: We’re still working on finishing N++ for Steam, and should have more news for you shortly. We’re hoping to release it by the end […]
Category Archive: news
Maybe you’ve heard the rumours that N++ is coming to Steam — well even if you haven’t, we’re here to confirm that yes, N++ is definitely coming to Steam! You’ve been asking us for 8 years when we’d bring N to Steam, and we’re thrilled to finally announce that the time is now! Well ok […]
It has now been 3 months since N++ launched, and it’s safe to say that there have been some highs and lows. On the plus (plus) side, we’re incredibly happy with N++. It’s a great game that is close to what we wanted to make when we set out on this journey. We’re so happy […]
Today we have some exciting news: N++ is coming, and this time it’s really, tangibly soon! It’s finally time! Check out our release date announcement trailer: https://www.youtube.com/watch?v=llMTIG3mukA (The video was once again made by Richard E. Flanagan, and the music is by Raigan Burns) Yes! You’ll have N++ in your hands at the end of […]
As faithful readers of this blog know, we are getting all the N++ code prepped for certification, but launch day may still be a ways off. We’ll keep you posted, but in the meantime, we have some exciting news! We’re doing a private Beta Test with a small group of players, to make sure the […]
Hello again! It’s been a long time since our last update because we’ve been feverishly working to get N++ finished. We’re still not quite there — the launch build is content-complete, but we are still working on the code side, which can be pretty time-consuming. (For example, adding trophies requires a lot of code and […]
In case you haven’t been able to tell from our silence here, we are now in the very final stretch of development: since the start of 2015 we’ve been pushing extra hard to tie up all the loose ends and get the game finished, and sadly that means no time for things like showing the […]
Whew, what a year! It was one full of promise, anticipation, slight disappointment, readjustment, happiness, excitement and more anticipation. Some ups, some downs, and a LOT of work, but overall it was a good year. It was Metanet’s 10th anniversary of incorporation! It’s amazing that a tiny team of two has survived this long doing […]
For those of you curious about the current status of N++, we thought that it might be a good idea to quickly review what we’ve done, what we’re doing, and what remains to be done. (Let’s just get this out of the way first: we’re still not ready to announce a release date! This game […]
We are incredibly honoured to announce that N++ was given the Special Recognition award at IndieCade 2014! EDIT: check out photos of the award. The Special Recognition Award goes to N++ – "A true work of art" developed over a decade. — IndieCade (@IndieCade) October 10, 2014 We are surprised and elated — it’s incredibly […]